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arcaderpg's Issues

Shops

  • new objectlayer for tilemap called shops
  • new gamestate shop
  • maybe next issue? logic for shopsystem

TiledMap and entering DungeonState

The Tiled should contain an objectlayer to identify dungeons. the dungeonstate should be entered by collisiondetecten with the new objectlayer

Text and Effects of Buttons

Text of Buttons should be centered. (maybe unnecesarry when i switch to images)
Buttons should have some Effects. At least for mouseOver.

Save/Load Game

Save: gameData should be serialized
load: gameData should be deserialized

DungeonState

  • Design the Menu of DungeonState
  • try to make the enemys turn more realisitc (wating some time for his move?)

Saving and Loading

at leasts 3 slots for saved games should exist.
files should be created if not available

Inventory

  • try to find a good design for inventory

Inventory State

Inventory State should show informations about the heroes attributes, skills and items.

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