arcaderpg's People
arcaderpg's Issues
Shops
- new objectlayer for tilemap called shops
- new gamestate shop
- maybe next issue? logic for shopsystem
TiledMap and entering DungeonState
The Tiled should contain an objectlayer to identify dungeons. the dungeonstate should be entered by collisiondetecten with the new objectlayer
Text and Effects of Buttons
Text of Buttons should be centered. (maybe unnecesarry when i switch to images)
Buttons should have some Effects. At least for mouseOver.
Attributes for Enemys and Hero
The enemy and hero class should contain attributes (stats). Best solution might be a new class?
Save/Load Game
Save: gameData should be serialized
load: gameData should be deserialized
DungeonState
- Design the Menu of DungeonState
- try to make the enemys turn more realisitc (wating some time for his move?)
Saving and Loading
at leasts 3 slots for saved games should exist.
files should be created if not available
Inventory
- try to find a good design for inventory
Inventory State
Inventory State should show informations about the heroes attributes, skills and items.
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