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Versatile VST3 Channel Utility for Digital Audio Workstations

License: GNU General Public License v3.0

CMake 40.39% C++ 51.80% Shell 5.64% Inno Setup 1.32% PowerShell 0.85%
audio-processing vst3-plugin audio plugin vst3

utility's Introduction

solidUtility

Versatile VST3 Channel Utility for Digital Audio Workstations.

solidUtility can :

  • swap channels
  • mute channels
  • do mid-side encoding and decoding
  • phase invert
  • remove DC offset
  • and more!

Utility UI

Using

See the User Manual.

Installing

Please see the Installation Guide

Building

Build works for Windows, Linux, and MacOS.

git clone https://github.com/SolidFuel/Utility.git
cd Utility

cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release

Technology

License/Copyright

solidUtility - Versatile VST3 Channel Utility (C) 2023 Solid Fuel

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the license file for more details.

utility's People

Contributors

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utility's Issues

Add ability to use dual gain controls

Add a second gain control and a toggle between stereo (controls are linked) and dual mono.

To keep the interface clean, the second knob would only display if in dual mode.

On switching to dual, both controls would be set to the value of the stereo knob.
On switching to stero, the control would get the average of the two knobs.

The second control will be labelled gain2 as a parameter.
In stereo, only "gain" will be followed.
In dual, "gain" will be the left and "gain2" will be the right.

Add DC Offset filter

Using simple hgh pass

f = corner frequency (say 20 hz)
S = sample rate
alpha = 1 / (( 2 * pi * f / S) + 1)

out[i] = alpha * ( out[i-1] + in[i] - in[i-1] )

  • we would need to store the final values across calls to process_block
  • The stored value would need to be set to zero on stop/start and looping
  • I don't think gliding between settings would be needed.

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