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sonicgdx.github.io's Issues

Change where sprite textures are taken from.

Instead of using a single texture in the player class (which obviously won't work at scale), add some sort of animation class which handles changing around sprites for animating an object, which can then be called to pull in the correct sprite / animation.

Inconsistent landing behaviour

When you jump from the slopes on the left to the slopes on the right in this image (without holding any directions), you move up the slope on touching it. But when you jump from the slopes on the right to the slopes on the left, you don't.
image

Running gwtSuperDev task fails

> Task :html:gwtSuperDev FAILED
Turning off precompile in incremental mode.
Super Dev Mode starting up
   workDir: SonicGDX.github.io/html/build/gwt/work
   Loading inherited module 'com.sonicgdx.sonicgdx.GdxDefinitionSuperdev'
      Loading inherited module 'com.sonicgdx.sonicgdx.GdxDefinition'
         Loading inherited module 'com.sonicgdx.sonicgdx.Init'
            [ERROR] Unable to find 'com/sonicgdx/sonicgdx/Init.gwt.xml' on your classpath; could be a typo, or maybe you forgot to include a classpath entry for source?

Execution failed for task ':html:gwtSuperDev'.
> Process 'command 'java'' finished with non-zero exit value 1

* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.

I'm assuming this has to do with updating the project. It's been a bit since I did that so I'll wait for the next version of gdx-liftoff to release and then update it again.

Virtual input buttons (for Mobile)

On mobile, without attaching an external keyboard there is no way to control the player at all. Virtual buttons are needed to solve this, including a virtual joystick (or preferably a d-pad) and a virtual jump button as a minimum. A pause button might be needed as well.

Split GitHub Actions

Instead of one action for both, I should make separate actions for building and releasing. Perhaps building into a different branch before releasing that.

Slightly jittery movement

Stops and starts even when seemingly moving at constant speed. Could be due to the render order, variable FPS, the way the terrain is rendered etc.

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