sonicgdx / sonicgdx.github.io Goto Github PK
View Code? Open in Web Editor NEWHome Page: https://sonicgdx.github.io/
License: Apache License 2.0
Home Page: https://sonicgdx.github.io/
License: Apache License 2.0
Instead of using a single texture in the player class (which obviously won't work at scale), add some sort of animation class which handles changing around sprites for animating an object, which can then be called to pull in the correct sprite / animation.
Add Player Collision with the Ground using Sensors
> Task :html:gwtSuperDev FAILED
Turning off precompile in incremental mode.
Super Dev Mode starting up
workDir: SonicGDX.github.io/html/build/gwt/work
Loading inherited module 'com.sonicgdx.sonicgdx.GdxDefinitionSuperdev'
Loading inherited module 'com.sonicgdx.sonicgdx.GdxDefinition'
Loading inherited module 'com.sonicgdx.sonicgdx.Init'
[ERROR] Unable to find 'com/sonicgdx/sonicgdx/Init.gwt.xml' on your classpath; could be a typo, or maybe you forgot to include a classpath entry for source?
Execution failed for task ':html:gwtSuperDev'.
> Process 'command 'java'' finished with non-zero exit value 1
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
I'm assuming this has to do with updating the project. It's been a bit since I did that so I'll wait for the next version of gdx-liftoff to release and then update it again.
Right half is stretched and overall the game doesn't look good unless at 1280x720. Even at 1920x1080 there are issues
Doesn't reset unless it touches another solid tile
After #18 physics on GWT work more accurately but the FPS seems reduced
Icon can be confusing when error messages arrive
On mobile, without attaching an external keyboard there is no way to control the player at all. Virtual buttons are needed to solve this, including a virtual joystick (or preferably a d-pad) and a virtual jump button as a minimum. A pause button might be needed as well.
IndexError
After 0d121cb the player is no longer pushed out of walls.
AudioContext issue
Should compress it.
Physics are tailored for 60FPS, anything above or below will yield different feeling movement
Instead of one action for both, I should make separate actions for building and releasing. Perhaps building into a different branch before releasing that.
Stops and starts even when seemingly moving at constant speed. Could be due to the render order, variable FPS, the way the terrain is rendered etc.
Highlighted by f12016d
the top pixel row is sometimes right of where it should be relative to other tiles. This was discovered after colouring tiles differently
Erroneous:
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.