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nolannicholson avatar sonik-br avatar

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lgff_wheel_adapter's Issues

Wheel Radius adjustment

Some games have a minimum setting of wheel radius of 270 degrees. As the modern logitech wheels can have 900 degrees or more, but the spring loaded wheels only have 180 or maybe even lower, how can we adjust or emulate that?

I tried my Logitech Formula GP in Driveclub on PS4, via Gimx and a pc. The game only allows 270 degrees as minimum for the wheel, while my wheel as a much lower degree of rotation.

I know the Ras1ution adapter has an ajustable degree in the menu. The Ras1ution 2 even in 20 steps adjustable.

Is it something that if we have a screen on the Pico or maybe set it over wifi on the Pico W?

Open up Inputs for Hardware IO

Hi Sonik,

ive no idea, if this is even possible.
From my bare understanding of coding, this firmware presents itselve as device XY and passes through inputs from another device.

So... Is there a way, to "jump" in between that "conversation" and use the hardware IO of the PICO instead?
In short: Create an FFB device.

  • read encoder
  • read DIO AIO
  • generate PWM/uart/can

For sure, its a lot of work, but it would be awesome, if you could have a quick look, if this would even be possible.

And here is the reason, why im asking for it:
https://m.youtube.com/watch?v=QXPe65nvXwo&t=30s

G923 input support?

Is it possible to add support for Logitech G923 input?
I have the Playstation version of the wheel and the adapter. Emulated wheels show up in Windows but no inputs are recognized

Wii and gamecube output

Hey I saw on your Twitter/X post that you are investigating Wii and Gamecube output.

Did you check out Fakemote and [Nintendont] (https://github.com/FIX94/Nintendont) ?

The latter has support for ini files. So if you would design a pico firmware that outputs as a wii or gamecube wheel we might are able to write an ini file that Nintendont understands to have working in Gamecube games on Wii and WiiU.

Andother finding is HID2VPad which recently got a port to the Aroma environment. If you write an ini file for it it can be used.

I'm not sure how the Gamecube and Wii wheels work. Do they output as a Wiimote with nunchuck for the axis or on the Gamecube side do they output as a controller?

Add support for Formula GP (without FF)

I have this wheel and would like to use it on my Playstation 2 and 3 (with ps2 emulation)

There is no force feedback so no motor control needed. Just the spring, axis and buttons.

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