soopercool101 / brawlcrate-deprecated Goto Github PK
View Code? Open in Web Editor NEWThis project forked from libertyernie/brawltools
BrawlBox Fork, now deprecated in favor of a rebase
Home Page: https://github.com/soopercool101/BrawlCrate
This project forked from libertyernie/brawltools
BrawlBox Fork, now deprecated in favor of a rebase
Home Page: https://github.com/soopercool101/BrawlCrate
Versions of BrawlBox newer than 0.77 have some fixes and new features (both mine and other people's.)
I'd like to use StageBox's BrawlLib in future versions of the "manager" apps, since it's more actively maintained. There are a couple of changes in particular that I'd like to see included first, though, mainly relating to audio playback and RSTM encoding.
I can submit a pull request to merge in just these changes, or I can submit one to merge everything in BrawlBox's current master branch (except for the BrawlBox plugin architecture that uses IronPython - I can't seem to get NuGet working right anyway.) Let me know if you'd prefer one or the other.
trying to edit mariokart wii racing sound effects. replacing sound files with custom ones
im able to modify some sfx files, but getting crash without error when replacing wav files specifically.
brawlbox has this error too.
Happens in 0.77 when built using same compiler but not in 0.77's release build. Likely a compiler issue. May have to rewrite or retool encoding function to fix properly.
heya, i wanna say real quick that while the game i'm editing files from isn't Super Smash Bros. Brawl, it's still similar filetypes and i know people have had this issue with Mario Kart Wii and BrawlBox as well.
basically, for some reason, BrawlCrate can open RSAR files but can't save them. it just says "Object reference not set to an instance of an object." which i have no clue what that could mean. i could send over the RSAR file if needed, but this seems to happen for most, if not, all .RSAR files. BrawlBox has the same issue, so until this gets fixed, there's no real way to edit these files (that i know of. if there's another program that can, please let me know)
anyways, thanks.
Huh? Did Github release an update where you can add issues to forks? Cool.
(Sooper, you can close this if you want to.)
I tried both exporting the file and exporting/replacing a .dae file, but I still get this error.
(I'm trying to export this Toad model)
After updating to the latest version of BrawlCrate today (v0.23 I believe), I wanted to do some brsar stuff and once I closed the program, my rich presence was still up saying I was on BrawlCrate but 'idling'. As of now, it says I have been idling for 10 hours now. Hope you can fix :).
Good morning, I'll keep this brief. Trying to open a BRSEQ extracted from a Wii Music BRSAR (Specifically from Sound/MusicStatic/rp_Music_sound.brsar
) crash BrawlBox upon opening it with no error message given or logged. Trying to replace BRSEQ files in a BRSAR produces the same effect, most likely due to the requirement to open the BRSEQ file at that point.
If you'd like more information, reply to this thread, and let me know how to get the information.
Delfino Plaza's Lighting plays weird in StageBox.
So basically if was following this guide here: https://www.mariokartboards.com/threads/creating-additional-music-slots-guide.831/ and when I get to Part 1 Step 5, the path changes from:
E:\Nintendo-Hacking\Wii-Stuff\BrawlBox\custom mkw\strm\r_SFC_Plains_n.brstm
to E:\Nintendo-Hacking\Wii-Stuff\BrawlBox\Crate\v0.23\\tmp\04E35AC424EC8FB0
.
Confirming the prompt then causes the program to error out and display this message with the title of System.ArgumentOutOfRangeException:
startIndex cannot be larger than length of string. Parameter name: startIndex at System.String.Substring(Int32 startIndex, Int32 length) at BrawlLib.SSBB.ResourceNodes.RSARExtFileNode.set_FullExtPath(String value) at System.Windows.Forms.SoundPackControl.mnuPath_Click(Object sender, EventArgs e) at System.Windows.Forms.SoundPackControl.lstSets_DoubleClick(Object sender, EventArgs e) at System.Windows.Forms.Control.OnDoubleClick(EventArgs e) at System.Windows.Forms.ListView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This only seems to happen to me with BrawlCrate as Brawlbox v0.77 and v0.78 don't error out and correctly add the reference.
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