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Godot 4 C# Exports

A Godot 4 Node Exporter to the editor, letting you place your nodes with attached C# scripts easier.

Built from an old repository.

Code was heavily referenced and built from this repository. I simply reworked some of it to work in Godot 4.

Installation

Setup the resource in the res://addons/ directory and it should work fine, you may need to go to your project settings to setup the plugin. Building will make the Plugin assemble your types.

Usage

  • <Class Attribute> InstantiableAttribute : Attrbiute Marks the class to appear in the editor.
  • <Class Attribute> IconAttrbiute : Attribute Gives the class an icon in the editor.

Examples

using Godot;
using Plugins.CSExports;

namespace MyGame
{
	[Instantiable]
	[Icon("res://MyIcon.svg")]
	public partial class ExampleClass : Node3D
	{
		public override void _Ready()
		{
			GD.Print("Hello World!");
		}
	}
}

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