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xiaolbj

ecs's Issues

header not c99 compliant

some of the pointer math needs casting...

at least according to gcc when you use -std=c99

for an example

    //    uint8_t *ptr   = (uint8_t*)(pool->data + (index * pool->size));
    uint8_t *ptr   = (uint8_t*)((uint8_t*)pool->data + (index * pool->size));

destroying entity doesn't effect count and entity still valid

consider this code

int countEnts(Ecs *ecs) 
{
	int count = 0;
    for (unsigned int i = 0; i < ecs_for_count(ecs); i++)
    {
		EcsEnt e = ecs_get_ent(ecs, i);
		if ( ecs_ent_is_valid(ecs, e) ) count++;
	}
	return count;
}

when entities are destroyed, ecs_ent_is_valid still returns true for that entity and ecs_for_count is unchanged

are destroyed ents eventually over written by new ents ?

should i only be counting ents having a specific common component to all ents ?

No LICENSE

Hey there, just as a reminder: in order for more people to be able to find and use your project, you might want to consider adding some license information, preferably in the form of a LICENSE file that can be parsed by GitHub. All the best! :)

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