soupday / cc_unity_tools_urp Goto Github PK
View Code? Open in Web Editor NEWPackage for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity URP Pipeline.
License: GNU General Public License v3.0
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity URP Pipeline.
License: GNU General Public License v3.0
Hello! With "Use Amplify Shaders" on, characters have strange object space shading, as well as grained texture artifacts. It seems this issue is only with skin materials/shaders.
Turning off amplify shaders solves the issue, but it would be nice to be able to use amplify shaders :)
When combining meshes for better performance the index of the blendshapes changes as there are more blenshapes for some meshed. (eyebrows) It would be nice to have a button to set the index of the wrinkle manager again based on the current blend shapes.
Using Unity Meshbaker https://digitalopus.ca/site/mesh-baker/
After upgrading to version 1.5.1 of the tools, we encounter a compilation error in the editor due to the following line:
This seems to be an erroneous using statement, given that commenting it out doesn't break the tool at all.
Overall the CC Importer works great, however we have several models we purchased and after clicking "Build Materials" none of our animations work properly. After digging into it, it appears that models that are marked as "ActorScan" in their JSON file look for a "Hip" bone, but the bone is labeled as "Pelvis". I managed to fix the issue by having the RL Generation Map map ActorScan models to BaseGeneration.GameBase instead of BaseGeneration.ActorCore.
Hello! Thanks for the great project.
I'm using Unity 2022.1.3f and release v1.3.1 of this repository.
When importing using "High Quality Materials" I see these grain artifacts on the textures of mannequin's skin as shown below.
When using "Basic Materials" the textures look fine.
Am I doing something wrong? Is there an way to workaround this issue? I'd appreciate any help. Thanks!
The version necessary for latest LTS is not available and goes to a 404 - where is URP 15?
As shown in the attached picture, "RL Hair shader" doesn't receive light from the Spot Light on mobile (Android Build).
However, it looks fine in the Unity editor.
Spot Light is Second Light from back. (Main is Directional Light from front)
I tried to chage type of spot light to dir light, but it doesn't work.
Unity 2022.3.5f1
CC/iC Importer URP 1.4.9
[Android build info]
URP
Open GLES3
min API Level : Android 8.0 'Oreo'
Target API Level : Android 13.0
IL2CPP
.NET Framework
ARMv7, ARM64
Please Check.
Thank you!
Error building Player: Shader error in 'Reallusion/Amplify/RL_SkinShader_Variants_URP': maximum ps_5_0 sampler register index (16) exceeded at line 432 (on gles3)
Building for Android (OpenXR). How do I solve this?
Unity 2021.3.16
URP 12.1.8
Autosetup 1.4.3
The baking process ("Bake high quality materials down to compatible textures") exports out a single 'Hair' material asset from the '2 Pass Hair' high quality original. Both material slots on the 'baked' prefab use that one material, which uses the RL_HairShader_2nd_Pass_Baked_URP shader:
https://forum.reallusion.com/uploads/images/8f3cbfec-d931-480c-9ea4-fbb1.png
This results is hair that has incorrect transparency depth sorting:
https://forum.reallusion.com/uploads/images/8f3cbfec-d931-480c-9ea4-fbb1.png
The RL_HairShader_1st_Pass_Baked_URP shader does exist in the package so it's possible to fix the issue by creating the missing material and assigning it appropriately:
https://forum.reallusion.com/uploads/images/6fcb13ae-db27-4d98-a54f-6c6a.png
https://forum.reallusion.com/uploads/images/9edadd9d-48fd-4323-bd6c-1d2f.png
In 1.20 we have:
"FatherJackV2": {
"Generation": "RL_CC3_Plus",
"Physics": {
"Shadow_Catcher": {},
"Preview_Camera": {},
"Father_Jack": {
"Collision Shapes": {
"CC_Base_Hip": {
},
...
In 1.10, however, the Physics
/ Collision Shapes
hierarchy is reversed:
"Object": {
"David": {
"Generation": "",
"Physics": {
"Collision Shapes": {
"CC_Base_Hip": {
...
},
"Misc": { }
}
The current parser is only supporting the 1.10 model, 1.20 fails and no colliders nor cloth is generated. For me, this currently means that CC3+ characters cannot get working clothes.
I suspect there are more changes because JSON schema versioning is just not supported at all in the source code.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.