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Home Page: https://dngearsim.netlify.app
Dragon Nest Gear Simulator
Home Page: https://dngearsim.netlify.app
They appear in search but get added to that section
would be nice to be able to disable skills and equipment instead of having to remove and re-add them
Tempest CM1 gives a 50% pdmg buff. Adding the skill doesn't immediately add the 50% pdmg, which I assume is probably intentional since it's not a passive, but a buff that activates (granted with potentially 100% uptime).
As a workaround, I tried just adding 50% pdmg in the manual settings (going from 5->55%, because shard). This actually caused a desync in stats between the game and calculator. WITHOUT my CM1, in-game I'm at 699k while the calculator puts me at 698. Fine, I assume that's just something I missed. With CM1, the game puts me at 970k, while the calculator has me at only 926k... a very substantial difference. Nothing else is changing other than the application of my CM1 (or the addition of flat 50% manual pdmg%) so I'm not really sure what would cause this.
It may be relevant that with small manual pdmg% numbers, the actual number is retained just fine, but when I put in 55% and save it, going back to edit shows that it's been changed to 55.00000000000001 (because floats are fun). Probably irrelevant, but it's a thing.
From what I notice while doing #35 the combined skills are not automatically applied. Are these not included in the mined data?
Looks like you can equip more than four now (or maybe always have been able to)
The sim (or preprocessor) has support for a list of excluded items and there are many test items that clutter up the ui and could be added.
They only show in everything search but are not usable https://dngearsim.netlify.app/item?region=duck&i=Iuyjh1:_:Fitemtable_pdglyph:.Godly-Omega-Striking-Expedition-Crest
Right now this is not much of a simulator
rebootplayerweighttable.dnt has converstion from str to dmg, etc
jobtable.dnt has the damage type - magic or phys
playercommonleveltable.dnt has fd/crit/def caps
playerleveltable.dnt has base stats at each level
bufs/passives could be implemented by allowing user to enter some custom stats
Would be good to finally find out what skills are missing and add support for them
sim uses old angular and js.. would be nice to update to ts and new angular
Not yet found how to load some items from the dnt files
Other nice to haves:
Steps to reproduce:
name
input fieldThis issue seems to only occur when the section moves upward. Notice when I began typing "loses" and "test", when the section moves downward, the input field does not lose focus.
Skill level selector should work more like enhancement selection so can select with two clicks instead of having to keep ++, etc.
Search for astral plates with int and try to use many at once it added multiple of the same. Maybe only have one use dialog open at a time?
Would be nice to filter on some sub-categories - eg. only on necklaces
I could not find these items in the data files although there is what looks like a copy of lancer gear for some reason?
This is probably because the app uses a lot of memory.
Options:
https://spacem.github.io/dngearsim/item?region=na&i=I1b9:_skills:E6:Jarcher:Vpve:.Silver-Hunter
"Damage increases by 20% of INT"
But it doesn't
Several items such as legendary equipment and gems have missing or incorrect stats. This data comes from states. Should it come from elsewhere? Is the correct data even in the dnt files?
Need to either:
Millions should keep the decimal upto 100m also eventually will need to support billions.
After trial and error, base stats and calculated stats do not match in game.
Some actions (such as edit/delete) do not work when builds have certain characters (eg. +)
Reset scroll item has buttons to add hidden ability.
http://spacem.github.io/dngearsim/#/item/sea/Iibbklc:_:Fitemtable_cash:.Unlimited-Oblivion-Contract
Gems have two different damage stats that should be combined for display. Also the total should used when ordering by damage.
Many skills in search are useless - eg. chain lightning. need some easier way to add.. maybe add all the main skills needed for a certain class.
would be nice to have tutorial for new users - could potentially be embedded into the ui
Epic fox is added to DN NA in last patch. But I cannot find it in dngearsim. Here is the CDN version:
https://spacem.github.io/dngearsim/item?region=cdn&i=Ihrcypg:_xtras:E6:.Foxy-Fox
Stat#87. See this item:
https://dngearsim.netlify.com/item?region=na&i=Ihrde3u:_c2017:.Outstanding-Magic-Knight-Red-Hat
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