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dngearsim's Issues

disable option

would be nice to be able to disable skills and equipment instead of having to remove and re-add them

Tempest CM1 doesn't apply

Tempest CM1 gives a 50% pdmg buff. Adding the skill doesn't immediately add the 50% pdmg, which I assume is probably intentional since it's not a passive, but a buff that activates (granted with potentially 100% uptime).

As a workaround, I tried just adding 50% pdmg in the manual settings (going from 5->55%, because shard). This actually caused a desync in stats between the game and calculator. WITHOUT my CM1, in-game I'm at 699k while the calculator puts me at 698. Fine, I assume that's just something I missed. With CM1, the game puts me at 970k, while the calculator has me at only 926k... a very substantial difference. Nothing else is changing other than the application of my CM1 (or the addition of flat 50% manual pdmg%) so I'm not really sure what would cause this.

It may be relevant that with small manual pdmg% numbers, the actual number is retained just fine, but when I put in 55% and save it, going back to edit shows that it's been changed to 55.00000000000001 (because floats are fun). Probably irrelevant, but it's a thing.

exclude test items, etc

The sim (or preprocessor) has support for a list of excluded items and there are many test items that clutter up the ui and could be added.

Effective stats

Right now this is not much of a simulator

  • Would be good to have users define a class for each group then work out town stats
  • really you want to know your damage so better still to include party bufs, passive, crit, fd, elemental%, etc to work out total damage output
  • should have enough info to work out for a given boss how long it takes to defeat them using skill damage, cooldowns, boss def, hp, etc - maybe one day
  • potentially could also look at hp/def/etc of gear and damage of boss skills and show affect of boss skills for example with certain gear which boss skills become tankable

rebootplayerweighttable.dnt has converstion from str to dmg, etc
jobtable.dnt has the damage type - magic or phys
playercommonleveltable.dnt has fd/crit/def caps
playerleveltable.dnt has base stats at each level

bufs/passives could be implemented by allowing user to enter some custom stats

Update missing skills

Would be good to finally find out what skills are missing and add support for them

Missing things

Not yet found how to load some items from the dnt files

Other nice to haves:

  • Where an item can be obtained

Custom item name input field loses focus

Steps to reproduce:

  1. Add custom item
  2. Go to name input field
  3. Clear the placeholder string
  4. This will make the section go to the top and input field loses focus.

This issue seems to only occur when the section moves upward. Notice when I began typing "loses" and "test", when the section moves downward, the input field does not lose focus.

jumping element no focus

skill selector

Skill level selector should work more like enhancement selection so can select with two clicks instead of having to keep ++, etc.

Sub-categories

Would be nice to filter on some sub-categories - eg. only on necklaces

RDN Machina gear wrong/missing

I could not find these items in the data files although there is what looks like a copy of lancer gear for some reason?

Crashes iphone safari

This is probably because the app uses a lot of memory.

Options:

  • Low memory mode that ensures only one dnt is loaded at any time
  • Read directly from binary data instead of cloning values into json
  • Read binary data in smaller chunks using xhr.setRequestHeader('Range', 'bytes=100-200');
  • Pre-process dnt and xml files and create smaller files to host that contain only used values
  • Pre-process dnt and xml files and split up data into smaller files eg. one file per level
  • Read dnt files via server side component

Item stats are missing or wrong

Several items such as legendary equipment and gems have missing or incorrect stats. This data comes from states. Should it come from elsewhere? Is the correct data even in the dnt files?

Need to either:

  • Find where the correct stats are
    or:
  • Provide a UI so that correct stats can be entered and stored

Combine different damage stats

Gems have two different damage stats that should be combined for display. Also the total should used when ordering by damage.

Simpler skill addition

Many skills in search are useless - eg. chain lightning. need some easier way to add.. maybe add all the main skills needed for a certain class.

video tutorial

would be nice to have tutorial for new users - could potentially be embedded into the ui

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