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ddo-translation's Issues

NPC Name doesn't match

In the priest tutorial quest the actual npc name and the one in the mission objective don't match.
The npc name is Lenten while in the objective is Renton

Fighter Normal Skill names.

The fighter move that throws party members into the air, i'm unsure what to call it. Roughly translated to linking throw. Am thinking rather companion throw or simply Toss. Named it the former for now.

Also unsure as to what a certain skill does from the fighter job, The Icon is the two boots, the name translates to simply passive and the description says, "To avoid falling when it was blown away by the enemy". Am unsure what exactly this means. Is it when an enemy roars at you, that you stagger instead of falling over? Or is it when you fail a grip onto a boss monster during the yellow icon faze and have to spam L+R click?.

Edit: I think it's again the former roar one, so am going with that for now. Probs call it something like Solid Footing, Or Stable Ground.... I dunno...

Just a question

Soooo, can we start translating? or do we need to wait for rift to fix something?

Warrior's Cling Attack - 魔倒斬り

On the DDON skill translation document, someone translated Warrior's clinging attack, 魔倒斬り, as "Crush." Based on what I can see from the kanji, this doesn't seem accurate.

Anyone have any ideas?

Ability Clarifications

Please take some time to read over the passive descriptions I committed in ability_info.xml to ensure they are correct.

There are a couple (Shield Sage ones) that I was just not confident on at all to create a description for. This also does not cover Secret Abilities yet.

Question for Quest Files

In the quest files, a few lines seem to have formatting like this in the Japanese language portion:

敵には<COL ff7575><PADM><KEYN RL>/<KEYN RU><KEYM>左/右クリック</KEYM></COL>で基本攻撃!

Should we remove the non-Japanese characters, or with this intentional?

Example: DDO-Translation/ui/00_message/quest/q00000001.xml

Question about Keys ID number order

Hello.
Nice to meet you
2 days ago I asked Spartan on Reddit if I can help to translate few things.
I created a fork with few commits already.

I have a question please.

Can we change keys'ID number like:

original file:
ENEMY_NAME_1
ENEMY_NAME_2
ENEMY_NAME_3

or can it be
ENEMY_NAME_16
ENEMY_NAME_32
ENEMY_NAME_24

I mean can it be patched or need to respect original order?

Thank you.

Clarification on six (or more) priest skills.

I noticed that in the last modification in the skills names file all of the skills (but 5) have been translated.
The skills i would like a clarification on are the ones who reduces the elemental damage taken or reduce the chance of being affected by the elemental status (burn/frozen/paralyzed).
The skills that reduce the damage taken by the element have been called "anti-element" while the skills that reduce the chance of the effect have been called "reduce element". Shouldn't it be the other way around? Since (e.g.) reduce fire recalls the fire damage reduction, while anti-fire recalls the fire status prevention (like something flameproof).
These considerations are just for translation refining/localization.

Optional quests objectives

I can't find the files that contain the objectives of the optional quests. Tried searching the text but didn't find any file, example: Goblin Slinger (Lvl 1~)を討伐 , I tried searching for "を討伐" and didn't find anything.

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