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puxbotix dwandrowec betoschaan rommek sibghatullahsheikh superboonie dhampalringo figfig hardikbhalodi relaxchan davidtr pi19404 pyksys sid10537 burakcakil sydnash kinkeika zrevai idfx sebasstrogg ivmtorres abbaszmehrabian shinbuck jeremyb498 sunhanpt interlocksystems mrzhengfei amitdor84 samhay informaticacba adamu369unity-plugin's Issues
setDataStreaming signature issue, wrong type for sensorMask
this is wrong; sensorMask should be cast to (long) otherwise one gets a JNI signature exception
override public void SetDataStreaming(ushort divisor, ushort packetFrames, SpheroDataStreamingMask sensorMask, ushort packetCount) {
m_UnityBridge.Call("setDataStreaming",m_AndroidJavaSphero, divisor, packetFrames, sensorMask, packetCount);
}
compare with
m_UnityBridge.Call("enableControllerStreaming",m_AndroidJavaSphero,(int)divisor,(int)packetFrames,(long)sensorMask);
where casting is performed...
Libachivement_manager.so has text relocations
I have recompiled the unity_bridge.so using the given source code. Unfortunately, I also need the source codes for the libachievement_manager.so. So, can I have the source code for or a updated and recompiled libachievement_manager.so?
Ollie connectivity
I couldn't connect ollie with this plugin, Both works under same framework right?
Bluetooth connection issue with Marshmallow
I couldn't connect to Sphero after upgrading my tablet from Lollipop to Marshmallow. As recommended on another site, adding this line to the Android manifest didn't resolve the issue:
The problem occurs for both Unity 4.3 and 5.
Does something need to change in the plugin code itself to support the new manifest permission ?
Sphero SPRK+ update? (Bluetooth without pairing)
Is there an update for Unity plugin so I can connect from a Sphero SPRK+ ball which uses Bluetooth Smart technology without pairing?
Example scene crashes on iPhone5s iOS7.
Hi,
I've tried all of the examples included in the Unity Plugin for Sphero but none of it worked. Whenever the app tries to connect with sphero after I did the bluetooth paring the app just crashes with following error from XCode.
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Only run on the main thread!'
Please let me know if I'm missing something.
thank you,
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