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csgosimple's Issues

Crashing.

I don't know why, but I just downloaded the base, compiled it, and when I inject it, my csgo just closes automatically. I dont know why.

[Information] now its not a fork

Fork detached to standalone repository. After MarkHC removed/maked private his repo this fork looks like forked from random guy(first, who forked from markhc), but in forks doesnt works search and contributions doesnt showing in your profile. I didnt see why should it be a fork, thats why I detached it(thanks github support, Matt Barber)

Rank revealer

Delete old one in Utils and add this one into createmove, sry i am too lazy to make a pull request

if (g_Options.misc_rankrevealer && cmd->buttons & IN_SCORE)
g_CHLClient->DispatchUserMessage(CS_UM_ServerRankRevealAll, 0, 0, nullptr);

ImGUI doesn't save menu position

When I open the menu and I do alt+tab then go back to csgo, this menu changes to the default position + I added spectator list and when I do alt+tab then spectator list window changing position to default and after csgo restart everything is at default position. I tried to remove setwindowpos and add io.IniFilename or replace imgui files from indigo to this base + changing hooking imgui for only dx9 like in indigo but nothing works. In indigo it works well. I do not know what causes it.

RenderText() seems to only use Droid Sans even when another font is set

I've been trying to figure out how to RenderText without the outline, which lead me to trying another font and see if it's part of the font.

I've defined and created a new font in GetFonts(),
Passing it to RenderText() however, dosn't seem to affect the font of the text🤔

Sry this might just be cuz I lack understanding of ImGui,
does ImGui::PushFont() have to be called on top of the PushTextureId() that is already in RenderText()?

Bug with mouse

Double quick press on the panel launches the weapon (with clip)

GetHitboxPos crashes

When calling GetHitboxPos it crahses cs. When i debug it it shows auto studio_model = g_MdlInfo->GetStudiomodel(GetModel()); is NULL

fnAccept() not working?

fnAccept("") is being called, but doesn't seem to auto accepting?
I couldn't find any info on the pattern being outdated, perhaps I broke something?

Glow does not work ...

After may 2019 update, glow does not work ... I have update all index, all works fine except glow. Glow on players work only if chams and ingnore Z is working. If you just enable glow on players, it makes glowing only weapons they have in hands ...

Cheat menu cut off

When I press insert only the upper ~30 pixels of my cheat-menu get visible, the rest is cut off. Why is that? I can still scroll though everything, but I don't even see a complete button but only a part of it...

Menu Bug

If you repeatedly press on the background, the weapon will start shooting. Fix it. Thanks.

cmd->buttons not working

Console in CS:GO writes: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 97 (99 input number was)
I tried this code for test in CreateMove hook:

if (cmd->buttons &= IN_ATTACK)
return;

But game didn't crash after i shoot

i got vac ban.

i added aimbot, silent aim, edge jump, grenade prediction, backtrack, disable postprocess, night mode.

i removed glowobjectmanager.

it's not untrusted, it's vac ban. and i got vac ban after 3 days.

my doubts
1- Detected hooking method. (probably not)
2- My injection method is loadlibrary (probably not too)
3- I injecting debug build (b1g doubt)
4- my post process disabler and night mode like this
`static auto mat_force_tonemap_scale = g_CVar->FindVar("mat_force_tonemap_scale");

mat_force_tonemap_scale->RemoveFlags(FCVAR_CHEAT);

g_EngineClient->ExecuteClientCmd(std::string("mat_force_tonemap_scale "+std::to_string(g_Options.night_mode_factor)).c_str());
`

if you see one of them triggering vac, please reply it.

C_BaseCombatWeapon::CanFire() returns wrong value

if im switching my weapon fast, and checking on CanFire, it says wrong value , im trying to do this:
if (!(cmd->buttons & IN_ATTACK) && weapon->CanFire()) cmd->buttons |= IN_ATTACK;
^^ simple autofire , but it break when im switching weapons fast (e.g pressed 1 , instantly 2, and again 1), fix pls

i got a error when i build the cheat

so i keep getting a error when i build nad i allready have a bunch of extensions or whatever there called

error:
fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory

CanFire returning wrong value

Hello, there is a problem in C_BaseCombatWeapon::CanFire(already gone reported here and not solved: #8), CanFire returning 1 in situations that shouldn't, for example, if you are already in shooting(which should return 0, since you are already in shoot and increase m_flNextPrimaryAttack), it seems to me that it is a wrong calculation in m_nTickBase, since in any situation servertime is less than m_flNextPrimaryAttack.

IsPlayer & IsWeapon

Поменяйте индексы для IsPlayer 153 на 155 и IsWeapon 161 на 163

Ground textures flickering

When i inject the dll and join a game the ground textures are flickering.
Any fix or is this a known issue?

Lag issue?

After the recent update I noticed that sometimes actions don't go through (i.e. buying items, sending chat messages, bhopping, switching weapons).
I don't think this is due to my fakelag because its config option is off.

Additionally my fakelag stopped working and causes actual lag.

crashing when changing knife m_iItemDefinitionIndex.

`
pEntity->m_Item().m_iItemIDHigh() = -1;
pEntity->m_Item().m_iAccountID() = player_info.xuid_low;
pEntity->m_Item().m_iEntityQuality() = 3;
std::string customname(WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Custom Name"].getstd::string());
if (customname != "" || customname != "None")
strncpy(pEntity->m_Item().m_iCustomName(), customname.c_str(), sizeof(char[32]));
pEntity->m_nFallbackPaintKit() = WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Paint Kit"].get();
pEntity->m_flFallbackWear() = WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Fallback Wear"].get();
auto &defindex = pEntity->m_Item().m_iItemDefinitionIndex();
if (defindex != knife_model_info.at(WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Knife model"]).index) {
defindex = knife_model_info.at(WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Knife model"]).index;
auto override_model_index = g_MdlInfo->GetModelIndex(knife_model_info.at(WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Knife model"]).knife);
pEntity->SetModelIndex(override_model_index);
pEntity->GetClientNetworkable()->PreDataUpdate(0);

`

it's working few days ago but it's not working anymore. i updated cheat for last update. still not working.

Crash when pressing unload in game

When I press the unload button in the main screen it works perfectly, but when I start an offline game and press load, a read access violation occurs at line 1192 in imgui_draw.cpp.

you forgot some things

here is the fixed functions:

bool C_BaseEntity::IsPlayer() { return GetClientClass()->m_ClassID == ClassId_CCSPlayer; }

`bool C_BaseEntity::IsWeapon()
{
int iClassId = GetClientClass()->m_ClassID;

return iClassId == ClassId_CAK47 
	|| iClassId == ClassId_CSCAR17 
	|| iClassId == ClassId_CDEagle 
	|| iClassId == ClassId_CFlashbang 
	|| iClassId == ClassId_CHEGrenade
	|| iClassId == ClassId_CSmokeGrenade
	|| iClassId == ClassId_CMolotovGrenade
	|| iClassId == ClassId_CDecoyGrenade
	|| iClassId == ClassId_CIncendiaryGrenade
	|| (iClassId >= ClassId_CWeaponAug && iClassId <= ClassId_CWeaponXM1014);

}`

It broke for my atleast.

What i found was wrong while using this base to my cheat, sorry if theres something still left!

Tutorial

Sorry noob question but is there a tutorial on how to use this or atleast a guide.. Total newbie here :)

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