spirthack / csgosimple Goto Github PK
View Code? Open in Web Editor NEWA simple base for CS:GO internal hacks
Home Page: http://csgosimple.eu
License: MIT License
A simple base for CS:GO internal hacks
Home Page: http://csgosimple.eu
License: MIT License
disregard this
I don't know why, but I just downloaded the base, compiled it, and when I inject it, my csgo just closes automatically. I dont know why.
Line 61 (sdk.cpp).
Affects master branch. (at least on my pc)
/\ Dont seem to be included
Self explaining title
You know what I'm talking about hehe
Fork detached to standalone repository. After MarkHC removed/maked private his repo this fork looks like forked from random guy(first, who forked from markhc), but in forks doesnt works search and contributions doesnt showing in your profile. I didnt see why should it be a fork, thats why I detached it(thanks github support, Matt Barber)
Delete old one in Utils and add this one into createmove, sry i am too lazy to make a pull request
if (g_Options.misc_rankrevealer && cmd->buttons & IN_SCORE)
g_CHLClient->DispatchUserMessage(CS_UM_ServerRankRevealAll, 0, 0, nullptr);
When I open the menu and I do alt+tab then go back to csgo, this menu changes to the default position + I added spectator list and when I do alt+tab then spectator list window changing position to default and after csgo restart everything is at default position. I tried to remove setwindowpos and add io.IniFilename or replace imgui files from indigo to this base + changing hooking imgui for only dx9 like in indigo but nothing works. In indigo it works well. I do not know what causes it.
I've been trying to figure out how to RenderText without the outline, which lead me to trying another font and see if it's part of the font.
I've defined and created a new font in GetFonts(),
Passing it to RenderText() however, dosn't seem to affect the font of the text🤔
Sry this might just be cuz I lack understanding of ImGui,
does ImGui::PushFont() have to be called on top of the PushTextureId() that is already in RenderText()?
Cheat crashed
Double quick press on the panel launches the weapon (with clip)
After update when i turn on chams then it crash.
When calling GetHitboxPos it crahses cs. When i debug it it shows auto studio_model = g_MdlInfo->GetStudiomodel(GetModel()); is NULL
GetFlashBangTime() seems to always returns 0.0000 for me, anyone else have this issue? is the pattern outdated by anychance?
fnAccept("") is being called, but doesn't seem to auto accepting?
I couldn't find any info on the pattern being outdated, perhaps I broke something?
After may 2019 update, glow does not work ... I have update all index, all works fine except glow. Glow on players work only if chams and ingnore Z is working. If you just enable glow on players, it makes glowing only weapons they have in hands ...
When I press insert only the upper ~30 pixels of my cheat-menu get visible, the rest is cut off. Why is that? I can still scroll though everything, but I don't even see a complete button but only a part of it...
http://prntscr.com/kq2jjm default esp
bool C_BasePlayer::IsAlive()
{
return m_lifeState() == LIFE_ALIVE;
}
Debugger shows error here
I would really like to see the new updated class with the CHudTexture included...
^
If you repeatedly press on the background, the weapon will start shooting. Fix it. Thanks.
Console in CS:GO writes: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 97 (99 input number was)
I tried this code for test in CreateMove hook:
if (cmd->buttons &= IN_ATTACK)
return;
But game didn't crash after i shoot
i added aimbot, silent aim, edge jump, grenade prediction, backtrack, disable postprocess, night mode.
i removed glowobjectmanager.
it's not untrusted, it's vac ban. and i got vac ban after 3 days.
my doubts
1- Detected hooking method. (probably not)
2- My injection method is loadlibrary (probably not too)
3- I injecting debug build (b1g doubt)
4- my post process disabler and night mode like this
`static auto mat_force_tonemap_scale = g_CVar->FindVar("mat_force_tonemap_scale");
mat_force_tonemap_scale->RemoveFlags(FCVAR_CHEAT);
g_EngineClient->ExecuteClientCmd(std::string("mat_force_tonemap_scale "+std::to_string(g_Options.night_mode_factor)).c_str());
`
if you see one of them triggering vac, please reply it.
if im switching my weapon fast, and checking on CanFire, it says wrong value , im trying to do this:
if (!(cmd->buttons & IN_ATTACK) && weapon->CanFire()) cmd->buttons |= IN_ATTACK;
^^ simple autofire , but it break when im switching weapons fast (e.g pressed 1 , instantly 2, and again 1), fix pls
so i keep getting a error when i build nad i allready have a bunch of extensions or whatever there called
error:
fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
@
when i press enable on esp tab the game crashes.
^
When applying a skin to a gun while using DrawModelExecute I get this shadow on the weapon.
I originally thought it was ImGUI but after removing it, it still happens but only when you hook DrawModelExecute as well.
The only answer I can find is here: https://www.unknowncheats.me/forum/2455938-post3.html but I only call 'ofunc' once with chams.
Any solution?
Thanks
example skin: https://i.imgur.com/Heydfon.png
Hello, there is a problem in C_BaseCombatWeapon::CanFire(already gone reported here and not solved: #8), CanFire returning 1 in situations that shouldn't, for example, if you are already in shooting(which should return 0, since you are already in shoot and increase m_flNextPrimaryAttack), it seems to me that it is a wrong calculation in m_nTickBase, since in any situation servertime is less than m_flNextPrimaryAttack.
Поменяйте индексы для IsPlayer 153 на 155 и IsWeapon 161 на 163
When i inject the dll and join a game the ground textures are flickering.
Any fix or is this a known issue?
After the recent update I noticed that sometimes actions don't go through (i.e. buying items, sending chat messages, bhopping, switching weapons).
I don't think this is due to my fakelag because its config option is off.
Additionally my fakelag stopped working and causes actual lag.
Plz fix it, esp have bugs now after disconnect from map! Thanks
ScreenProof https://imgur.com/a/e8lMrT8
Hello,
Can anyone help me implementing Legit bot and/or clan tag changer to this source ?
I'm begginer in this things.
`
pEntity->m_Item().m_iItemIDHigh() = -1;
pEntity->m_Item().m_iAccountID() = player_info.xuid_low;
pEntity->m_Item().m_iEntityQuality() = 3;
std::string customname(WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Custom Name"].getstd::string());
if (customname != "" || customname != "None")
strncpy(pEntity->m_Item().m_iCustomName(), customname.c_str(), sizeof(char[32]));
pEntity->m_nFallbackPaintKit() = WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Paint Kit"].get();
pEntity->m_flFallbackWear() = WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Fallback Wear"].get();
auto &defindex = pEntity->m_Item().m_iItemDefinitionIndex();
if (defindex != knife_model_info.at(WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Knife model"]).index) {
defindex = knife_model_info.at(WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Knife model"]).index;
auto override_model_index = g_MdlInfo->GetModelIndex(knife_model_info.at(WeaponSettings[std::to_string(pLocal->m_iTeamNum() == 3 ? WEAPON_KNIFE : WEAPON_KNIFE_T)]["Knife model"]).knife);
pEntity->SetModelIndex(override_model_index);
pEntity->GetClientNetworkable()->PreDataUpdate(0);
`
it's working few days ago but it's not working anymore. i updated cheat for last update. still not working.
When I press the unload button in the main screen it works perfectly, but when I start an offline game and press load, a read access violation occurs at line 1192 in imgui_draw.cpp.
http://prntscr.com/ks1icx that shows debugger
im using present render instead endscene
here is the fixed functions:
bool C_BaseEntity::IsPlayer() { return GetClientClass()->m_ClassID == ClassId_CCSPlayer; }
`bool C_BaseEntity::IsWeapon()
{
int iClassId = GetClientClass()->m_ClassID;
return iClassId == ClassId_CAK47
|| iClassId == ClassId_CSCAR17
|| iClassId == ClassId_CDEagle
|| iClassId == ClassId_CFlashbang
|| iClassId == ClassId_CHEGrenade
|| iClassId == ClassId_CSmokeGrenade
|| iClassId == ClassId_CMolotovGrenade
|| iClassId == ClassId_CDecoyGrenade
|| iClassId == ClassId_CIncendiaryGrenade
|| (iClassId >= ClassId_CWeaponAug && iClassId <= ClassId_CWeaponXM1014);
}`
It broke for my atleast.
What i found was wrong while using this base to my cheat, sorry if theres something still left!
Sorry noob question but is there a tutorial on how to use this or atleast a guide.. Total newbie here :)
CSGO has been updated, update your source guys.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.