splewis / csgo-retakes Goto Github PK
View Code? Open in Web Editor NEWCS:GO Sourcemod plugin for a site-retake gamemode
License: GNU General Public License v3.0
CS:GO Sourcemod plugin for a site-retake gamemode
License: GNU General Public License v3.0
Would you be open to a PR maybe adding galil and famas to weapon options, for AK and M4 options?
In some random occasions the plugin will not scramble even though the round win limit has been reached.
Have the player that spawns with the bomb carrier automatically planting, or something similar.
There's some commented-out code attempting this:
https://github.com/splewis/csgo-retakes/blob/master/scripting/retakes/spawns.sp#L217
The idea is to force the bomb holder to be doing "+use" until the bomb is planted. There's some odd glitches with it, though.
Yo, i'm now using a plugin that first moves and kicks players when they are afk.
https://forums.alliedmods.net/showthread.php?t=79904&highlight=afk
But i'm having a problem when they get moved to spectator, they can't join a team again.
Is there something that can be done? - Or do you have a idea what can fix it?
Would be nice with a integrated afk kicker thought ๐ฏ
It seems the plugin kicks for inactivity very quickly sometimes players who are just joining into the server.
A CT spawns in CT spawn and gets almost insta-killed by someone's spawning on A-slope
How would one go about doing this or can it be done in the file?
Can you include a enable/disable option for this mod so we can install it on war servers?
Thanks!
Hello!
Would love to see a command that made it possible for admins to scramble the teams.
Something like !scramble, and the next round got mixed.
Love your plugin, keep it up!
-spot
โ Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
de_nuke
The bomb has time to go down the vent and plant on B when its A site (12 sec)
de_cbble
CT get stuck on one of the spawns for B site
de_dust2
T can pick some CT off with AWP at their spawnpositions near the normal CT spawn/mid gate
I fixed these problems on my servers but they seem to been overritten? How do I turn off the auto update for spawn files? :S
This is an idea, not an issue. Some players complains about other players "Saving" and run "outside" the map so they dont die. Even as Terrorist sometimes.
So I was wondering if a slaylosers option could be made for this? I tried finding such a plugin in the forums and google but didnt find a working one for CSGO. It would be nice with a build-in feature with a cvar ofc. :)
https://forums.alliedmods.net/showthread.php?t=133756&page=6
Crashing server.
... I guess someone might be playing it, somewhere ...
Can't seem to figure out how to remove helmets in the pistol rounds, and then get helmets on the weapon rounds, is there any possibility that you can create a cvar for it? ๐
Even if you select silenced m4, it gives you m4a4.
Hello. Can you add auto popup gunmenu when player connected to server like this plugin?! (https://forums.alliedmods.net/showthread.php?p=1596368)
P.S.
Sorry for my english
Hi, is there any logic in the plugin that kicks users after 15 seconds as I am experiencing this
Thanks
Nojustice
if i turn on mp_autokick will that also kick people who are in queue spectators? is it possible to setup that if you are afk for x time it moves you to spectator and someone in queue gets your spot?
L 02/18/2015 - 15:41:24: [SM] Native "PrintToChat" reported: Client 3 is not in game
L 02/18/2015 - 15:41:24: [SM] Displaying call stack trace for plugin "retakes.smx":
L 02/18/2015 - 15:41:24: [SM] [0] Line 68, ./scripting/retakes/natives.sp::Native_RetakeMessageToAll()
L 02/18/2015 - 15:41:24: [SM] Native "Retakes_MessageToAll" reported: Error encountered while processing a dynamic native
L 02/18/2015 - 15:41:24: [SM] Displaying call stack trace for plugin "retakes.smx":
L 02/18/2015 - 15:41:24: [SM] [0] Line 703, ./scripting/retakes.sp::TerroristsWon()
L 02/18/2015 - 15:41:24: [SM] [1] Line 519, ./scripting/retakes.sp::Event_RoundEnd()
Hello,
Why there are two guys with bomb? how can I turn off?
Regards
Additionally, a way to optionally auto-update the spawn files as well.
So, the chatmessage saying what bombsite the retake should be on didn't show up on the first round after the warmup. Haven't checked if it's a common issue or something that happens sometimes yet.
Where is the portion of the code dealing with how you swap players when the server is at full capacity? I do not like the current iteration as I'm always the one screwed with the swap. It feels like you are picking the swap based on an alphabetized list of names.
By default the plugin gives ak/m4's and no nades.
I'd like to have a lightweight plugin that uses the Retakes_SetPlayerInfo
native inside the Retakes_OnWeaponsAllocated
forward that does some smarter things.
Ideally, it could also have pistol rounds and would have some configuration values. (e.g. several cvars or a keyvalue file defining what players can have, probabilities they have them, etc.)
Hey! Some players pointed out that you cant have M4 silencer without using the retakes_standardallocator.
Like in our situation, we wanted to have a server without AWP and nades but then we also lose the silencer. My suggestion would be that the M4 menu would be implemented in the main plugin. :)
As far as i can see there's no way enabling pistol rounds, would be nice to have like round 1-3 be pistol rounds or 1-2 pistol 3 smg, to simulate the matchmaking experience.
sm_deletespawn sometimes doesn't work.
Would it be possible that you edit the function void SetNades that you can give ct and t different nade sets like a extra incgrenade for ct but not for t. Would be cool.
Sry for my bad english. Also can pay for a private change if you dont want to set this public.
How can i use your Damageprint plugin in retakes mod.
It says need required pugsetup plugin.
I've seen multiple servers with a retake plugin that has more weapons. (http://forum.pbfortress.com/)
I'm curious if they themselves modified the Retakes plugin to have different weapons?
(I'm not a plugin maker nor can I code. I have a basic understanding how CSGO Servers work)
Because in these servers it's possible to have SMG's, Shotguns, Auto-Snipers, All Pistols and even AK's on CT.
I'm fairly curious about this, since I run a server with your plugin. My friends and I have played 100s of hours on the PBfortress servers and with your plugin on my current server.
It gets boring really fast with only M4's and AK's. :/
Thanks for the response in advance! :)
The distributed grenades fall to the ground and cannot be picked up in any way.
I've replaced all files and it still happens every round. Are there some plugin variable or sourcemod options I should check?
Is there any way to add decoys to available grenades?
I tried something like: but did not work
static void SetNades(char nades[NADE_STRING_LENGTH]) {
int rand = GetRandomInt(0, 4);
switch(rand) {
case 0: nades = "";
case 1: nades = "s";
case 2: nades = "f";
case 3: nades = "h";
case 4: nades = "d";
}
}
I installed your plugin. I joined the server and when I choose a team the server crashed.
In the debug file I found this:
Program terminated with signal 11, Segmentation fault.
#0 0x00000000 in ?? ()
#0 0x00000000 in ?? ()
#1 0xef962839 in Sample::Hook_FireEvent(IGameEvent*, bool) () from /.../csgo/addons/sourcemod/war1/extensions/connect_log_fix.ext.2.csgo.so
#2 0xefaf8790 in __SourceHook_FHCls_IGameEventManager2FireEvent0::Func(IGameEvent*, bool) () from /..../csgo/addons/sourcemod/bin/sourcemod.2.csgo.so
#3 0xffeb2898 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
So the problem is from connect_log_fix extension. And I also found this post: https://forums.alliedmods.net/showpost.php?p=2278839&postcount=46 .
After a little research in that thread I found this post https://forums.alliedmods.net/showthread.php?p=2203209#post2203209 that explains what is happening.
That extension, which is very useful, hooks onto 'FireEvent' and check all the events in search of "player_connect" to set the IP address. I think that this hook is PreHook.
Because in your plugin, you block the player_team event, it causes the server crash.
Until you will find a solution for this, I return Plugin_Continue on that hook and see a lots of team changes :D.
DO IT you wont
When a 10th player is spectating and wants to join the game it says "game is currently full with 9 players" and is a 5v4, any way to change it so it's a 5v5 instead ?
Thanks
As the title say, is S M1.8 supported or still 1.7 only ?
For some reason(drunk or tired reasons) I totally missed that I had the bomb on De_dust2, which made me jump down to CT-spawn and then the timer was over. This could probably be an issue with people that's a little bit too "frag-horny" and doesn't check if hes got the bomb or not.
If I wanted to have a "take"mode (i.e. T's trying to attack a certain bomb site guarded by CT's) could I just have a disabled folder with the alternative spawn points and then just swap them out and change the round timer.
Hello, at my servers a lot of insults about armor with any non default pistol. I've change code a bit.
It will be nice if you're add it at the next relese, like default option or with cvar.
if (choice == 0 || choice == 1 || choice == 2) {
kevlar = 100;
}
else {
kevlar = 0;
}
First time i noticed it,
2 terrorists spawn with the bomb and both can try to plant.
Line 31, you misspelled "version" as "versino".
<3
Hi.. How can I put this information on center of monitor ? as you had in the previous version ..
Regards..
I'm a noob with coding and these plugins.
But is there a way to disable the inactivity kick or increase the time?
Since my friend gets disconnected instantly when he connects.
Thanks for the reply! :)
I can't find it anywhere and I don't know how to initiate the plug in! Can anyone help, I learned everything I know about running a server and using a plug in so I'm fairly lost...
I get m4a4 instead m4a1_silencer?
How to fix this?
As SM1.7 is out could you add auto update to all the retake plugins. So if you change something it will be pushed out to servers.
Also it would help if there was an option for updating the spawn files. Some people might not want them to auto update but others [like me] would like them to be updated. =)
Hey there,
No matter what i do, the retakes mode is either gun only or pistol only. Most retakes begin with pistol rounds, before moving onto the guns which is why I think i'm missing something. Any help would be greatly appreciated..
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