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.NET wrapper for the Bullet physics library using Platform Invoke

Home Page: http://andrestraks.github.io/BulletSharp/

C# 31.64% HLSL 0.16% Makefile 0.21% CMake 0.80% C++ 63.79% C 3.34% Objective-C 0.02% Lua 0.02%

bulletsharppinvoke's Introduction

BulletSharp

This is a fork of the BulletSharpPInvoke project. The c# wrappers have been modified slightly so that they work in Unity3d and Mono 2.0 instead of .Net 4.5.

BulletSharp is a .NET wrapper for the Bullet physics library.

This version uses Platform Invoke. There is also an equivalent version written in C++/CLI: https://github.com/AndresTraks/BulletSharp

libbulletc is a C interface to Bullet. It compiles into a .dll or .so file that exports Bullet functions.

BulletSharpPInvoke is a .NET library that proxies calls from .NET to libbulletc.

BulletSharpGen generates partial code for BulletSharp P/Invoke, libbulletc and also BulletSharp C++/CLI based on Bullet header files.

The benefit of P/Invoke over C++/CLI is that it runs on all platforms that support P/Invoke into shared user-mode libraries (Windows, Unix, Mac OS). See also Supported platforms.

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