spookyghost2d / spookyghost Goto Github PK
View Code? Open in Web Editor NEWA procedural sprite animation tool made with the nCine
Home Page: https://encelo.itch.io/spookyghost
License: MIT License
A procedural sprite animation tool made with the nCine
Home Page: https://encelo.itch.io/spookyghost
License: MIT License
I am using SpookyGhost on Windows 8.1, when opening the program it closes instantly.
Hi! I'm just starting with this tool. As I'm playing around with the demo files, I wanted to add extra textures to a sprite. The issue that I have is that after adding a new texture, and changing the texture of a given sprite, the TexRect
for said texture doesn't work.
Each time that I swap texture, the TexRect
is erased and I have to set it again. It would be nice if the texture of a sprite could remember the TexRect
value that it was given upon creation.
Played the ghost circle animation and added a random second lua script to it. Then I tried to delete the circle script => Segfault.
When the background size is 256x256 and the sprite is 32x32 and I try to export the animation as a spritesheet with resize level 1/8X (32x32), the program crashes.
I reproduced this using the terminal and it gave this error message when it crashed:
[L6] - void Canvas::resizeTexture(int, int) -> FATAL_ASSERT(width > 0)
It's not a big problem, because I can just change the background size to 32x32 and it will work, but it took some time to figure it out. Maybe make the background size the same as the sprite size by default? Or add a clear error message instead of letting it crash.
I'm using Linux (debian 12).
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