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nextmod's Issues

Plugins already loaded in generalfixes

shared_plugins.cfg:sm plugins load optional/nextmod/sv_consistency_fix.smx
shared_plugins.cfg:sm plugins load optional/nextmod/l4d2_jockeyed_charger_fix.smx
shared_plugins.cfg:sm plugins load optional/nextmod/l4d2_jockey_jumpcap_patch.smx
shared_plugins.cfg:sm plugins load optional/nextmod/l4d2_no_post_jockey_deadstops.smx
shared_plugins.cfg:sm plugins load optional/nextmod/l4d2_jockeyed_ladder_fix.smx
shared_plugins.cfg:sm plugins load optional/nextmod/fix_fastmelee.smx
shared_plugins.cfg:sm plugins load optional/nextmod/l4d2_explosiondmg_prev.smx
shared_plugins.cfg:sm plugins load optional/nextmod/frozen_tank_fix.smx
shared_plugins.cfg:sm plugins load optional/nextmod/sceneprocessor.smx
shared_plugins.cfg:sm plugins load optional/nextmod/l4d2_shadow_removal.smx
shared_plugins.cfg:sm plugins load optional/nextmod/l4d2_duplicate_survivor_fix.smx

Can I change 3vs3 tank health

Hey there! Thanks a lot for your work!
I recently tried nextmod 3v3 and found tank health a little bit too high.
According to confogl.cfg, tank health has been changed to 3000 with

confogl_addcvar z_tank_health 3350

but in fact, it seems not to work and tank health is 5000.
I also tried to type in sm_cvar z_tank_health 3000 in console but it also doesn't help
I am wondering how I can modify tank health?

About 1v1 2v2 3v3 mapcvars

In other 1v1 2v2 3v3 configs always have used l4d_mapbased_cvars.smx to limit some final map horde.

I saw your 1v1 config have placed mapcvars.txt , but not load in config.

Put:

// [l4d_mapbased_cvars.smx]
l4d_mapcvars_configdir nextmod1v1

in nextmod1v1.cfg

And 2v2ใ€3v3 even don't have load l4d_mapbased_cvars.smx , it should make huge horde in some final map.

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