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PC-side software for interpreting and configuring the OS3M mouse

Home Page: https://hackaday.io/project/187172-os3m-mouse

License: GNU General Public License v3.0

C++ 93.69% C 6.31%

os3m-software's Introduction

OS3M Mouse Software

This repository houses the software used on the PC side for supporting the OS3M mouse. Right now the only supported API is SolidWorks, but I've written the code to be extensible to any other application with a C++ API. Please create issues for other software you would like supported and hopefully myself or others will write adapters for it!

os3m-software's People

Contributors

spoter368 avatar

Stargazers

 avatar  avatar Juan M. Fornos avatar  avatar Markus Gonser avatar  avatar  avatar  avatar Jack Ford avatar Wouter Clarie avatar Robert Quattlebaum avatar  avatar Rithwik Rayani avatar  avatar  avatar  avatar Bora MUTLUDOĞAN avatar Rok Supi avatar  avatar  avatar  avatar  avatar  avatar Torsten Paul avatar Nick avatar Ellu avatar AjnSan avatar Cheng avatar Steve Hawkes avatar Felix Brockmeier avatar  avatar  avatar  avatar Nicholas Tindle avatar  avatar Eric Conner avatar Mio Taalas avatar Luiz Eduardo Carneiro avatar Waltteri Koskinen avatar Jakub Hroník avatar Daniel Kloimwieder avatar  avatar Alex avatar  avatar  avatar  avatar Tilman avatar Ofek O. avatar  avatar Jesse Cureton avatar  avatar geekrobo avatar Giray Yillikci avatar Sandro avatar Fletcher Thompson avatar Rasmus Sehlin avatar Satish Gaurav avatar Vasili Puchko avatar  avatar EverfreeFaerie avatar Sergio Gugliandolo avatar  avatar Roque avatar Branden Cash avatar  avatar Ethan avatar Lorenz Bokemeyer avatar  avatar Mika Schmitt avatar  avatar  avatar Ryan Wise avatar Xavier Knol avatar Amos avatar  avatar  avatar gongchoo avatar

Watchers

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os3m-software's Issues

Integration with Cura

The Progress

This isn't the most important integration since you don't need to fly around a slicer much, but it seems simple to me since there's already a 6DoF Cura plugin that supports several devices (and libspnav if you're on Linux).

My progress is here: smartavionics/RawMouse#25

For Future Reference:

Thread about how libspnav support was added for RawMouse in 2020: smartavionics/RawMouse#2

I found an alternate Cura Spacemouse plugin (but at a glance it seems harder to get working): https://github.com/FlyingSamson/SpaceMouseTool

Integration with Spacenav drivers?

https://spacenav.sourceforge.net/
I think integration with Spacenav can immediately transform the project into a proper open source Spacemouse alternative for CAD and other 3D design software. Spacenav has been in development for a while (though not very actively, admittedly) and is good enough nowadays to be mostly on par with the original proprietary Spacemouse drivers.

Questions about software structure

Hello @spoter368,
I really like that you wrote the driver in C++, since I myself work with it, but I wanted to ask, why is there a need of specific drivers for CAD software? Since the mouse is recognised as an six axis controller, shouldn't it work out of box?
If not, did you consider writing the driver in Qt with an inheritance based software architecture (for example, drivers inherit from BaseDriver with virtual methods). Qt would creatly improve portability and inheratince would creatly improve modularity.

Integration with Unity

Having a 3D mouse I can use on both Unity and Blender sounds like a dream, especially given their differing navigation bindings.

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