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blender_change_multiple_curve_origin's Introduction

Blender_change_multiple_curve_origin

ChangeMultipleCurveOrigin can relocate origin of curves at max or min of x/y/z vertex of the curve. Many curves can be applied by multiple selection.

Installation:

  1. Put the .py file on the Blender's add-on folder, such as "/Users/USERNAME/Library/Application Support/Blender/2.72/scripts/addons" on Mac.
  2. In blender, Go to File > User preferences > Addons. You can find "Object: Change Multiple Curve Origin" in Object category. And click check button to enable it. Alt text

Usage:

  1. Multiple select Bezier curves that you want to change the origin.
  2. In the search box(shortcut key is space bar by default), search "Change multipe curve origin" and click it. Alt text
  3. in the bottom left panel, you can change axis to calculate max or min, and max or min to choose a vertex to place curve's origin. Alt text
  4. The resulting origins are relocated, for the example, on each vertex at max value of x axis. Alt text

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