ChangeMultipleCurveOrigin can relocate origin of curves at max or min of x/y/z vertex of the curve. Many curves can be applied by multiple selection.
- Put the .py file on the Blender's add-on folder, such as "/Users/USERNAME/Library/Application Support/Blender/2.72/scripts/addons" on Mac.
- In blender, Go to File > User preferences > Addons. You can find "Object: Change Multiple Curve Origin" in Object category. And click check button to enable it.
- Multiple select Bezier curves that you want to change the origin.
- In the search box(shortcut key is space bar by default), search "Change multipe curve origin" and click it.
- in the bottom left panel, you can change axis to calculate max or min, and max or min to choose a vertex to place curve's origin.
- The resulting origins are relocated, for the example, on each vertex at max value of x axis.