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blender_io_nuanmb's Introduction

DEPRECATED

  • This repo is now deprecated!
  • Please use smash_ultimate_blender for importing/exporting models/animations!
  • This repo will be kept around for legacy version support, but the latest features + bug fixes will not be back ported here.
  • https://github.com/ssbucarlos/smash-ultimate-blender

blender_io_nuanmb

A set of blender scripts to import and export smash animations. Contains a modified version of the .nuanmb importer script from https://gitlab.com/Worldblender/io_scene_numdlb , these modifications are to enable importing of camera animations and also to keyframe materials.

PreRequisites

  1. The model.numdlb importer script (pls only install the .NUMDLB character MODEL importer) https://gitlab.com/Worldblender/io_scene_numdlb

How to use

Camera Tracks:

  1. Uninstall existing .nuanmb importer if it isn't this one.
  2. Install the included modified .nuanmb importer
  3. Select the blender camera in the viewport.
  4. Import -> .nuanmb -> Find the camera animation
  5. Make your modifications
  6. Export -> .nuanmb

Character Tracks:

  1. Uninstall existing .nuanmb importer if it isn't this one.
  2. Install the included modified .nuanmb importer
  3. First import the character model using the .numdlb import script (The download page for it has instructions if ur unsure how to use it)
  4. Select the model's armature
  5. Import -> .nuanmb -> find the character animation
  6. Make your modifications
  7. Export -> .nuanmb

Current Use Case

  1. Custom Camera Tracks
  2. Avoid quaternion-rotation StudioSB Export Issue
  3. Easier VIS Mesh visibility editing
  4. Correctly preview and modify animations with scaling
  5. Preview animations with helper bone influence

Current Limitations

  1. Camera Track FOV can't be properly keyframed
  2. Camera Track FOV preview is only approximately correct if u dont change it

Credits

  1. Carlos
  2. Richard Qian aka WorldBlender (For making the original .nuanmb importer and the .numdlb importer)
  3. Ploaj (For making the StudioSB export code)

Included Scripts

  1. A modified version of the importer script from WorldBlender. (Recommended)
  2. The exporter script

blender_io_nuanmb's People

Contributors

ssbucarlos avatar

Stargazers

NintenHero avatar Austin Traver avatar  avatar  avatar  avatar Project Showdown: avatar

Watchers

Lilothestitch16 avatar Tabuu avatar  avatar

Forkers

thatii

blender_io_nuanmb's Issues

Could you help us?

Hello, I tried to contact you but I did not have an answer, my idea is this I wanted you to help us modify your script since we want to export Ultimate animations but in this case we do not want it to be one by one but in batches or the entire folder, help us Or else guide us to be able to advance our project faster

Do you speak Spanish?

https://discord.gg/Dv5Fnx6DKM

MacOS compatibility

Is there MacOS compatibility with this addon? If not might that be something on the agenda for the future?

EDIT: I see that there is an 'Animation Importer' function on your smash blender exo tool. It seems that it has the same function as thus 'nuanmb importer addon'.

EXPORT ALL ANIMATIONS TO FBX

Good Script but I would like to know if with this addon I could add the entire animation folder to a Character and then export it to Unity3D without problems

[Feature request] Pokemon Snap animation support

Hello !
First of all thanks a lot for your hard work on the plugin, thanks to you and other contributors I was able to study this wonderful smash bros animations :)

I was wondering if it could be possible to add support for Pokemon Snap nuanmb animations, they unfortunately don't seem to work for now but maybe the changes required are minimal, I'm unfortunately not a coder myself so I'm not sure.
Let me know if you need samples !
Once again thanks a lot for your work, hope you'll have a great week !

Merge your modifications to my repository?

This is me from the author of the original repository, https://gitlab.com/Worldblender/io_scene_numdlb. I just noticed this repository and thought that it would be better to have your contributions merged into mine. Unless you have a good reason to not merge your contributions into mine, would you like to do a merge with my original repository?
You have to fork either the original GitLab repository or its mirror at https://github.com/RQWorldblender/io_scene_numdlb (the GitLab repository is preferred, so that I can record the contributions there), rebase your changes on top of mine, push to your fork, and make a merge request or pull request. I will handle the rest from there.

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