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nerb's Issues

[1.19.2] Removing the mod doesn't restore the crafting book.

I removed the mod in hopes of being able to see how to use the [Let's Do] & Farmer's Delight recipes in an easier way but the crafting book doesn't get restored when removing the mod...

Though tbh if there was a mod that added a way to see the recipes for the stuff specifically for the cooking mods then I'd be fine, but I need to remove this mod or we can't really use the cooking mods without trying to reverse engineer every recipe through JEI which was fine for everything else EXCEPT for cooking.

Recommendation about CurseForge desc

You can elaborate further on the performance improvements of this mod.

If you have a fully unlocked recipe book in a large modpack and run the command /data get entity @s, you will see how horrible the amount of data it gives (most of them are recipe names).
However, after installing this mod, these recipe names will disappear, which greatly improves the performance of CraftTweaker / KubeJS (e.g. using event.player.data in event scripts) or other mods to read player data, and speeds up data sync between the server and the client & makes player join world faster.

Allow individual players to opt out of NERB in servers

This would be a great change for someone (like me) who prefers to have vanilla recipe book over JEI/REI/EMI for whatever reason.

Here are some examples:

/nerb disable - Disables NERB for you, allowing you to get advancements and recipe book again.
/nerb enable - Enables NERB, this will clear your advancements and unlocked recipes.

Question about 3rd party distribution

Hiya, really useful mod so thank you for making it.

I was wondering if it'd be possible to enable 3rd party distribution on Curseforge so NERB can be downloaded through launchers - currently the below comes up:

image

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