Comments (1)
When switching to a new SGDK version, you may need to clean your project folder in order to compile properly.
Get rid of "out" folder (which includes generated .o files) and try again.
If it's still not working delete eveyrthing but what you created yourself.
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Related Issues (20)
- Rescomp freeze for some sprite resource in compilation time HOT 2
- Optimization idea for rescomp HOT 2
- Rescomp could detect duplicate frames in case of same sprite sheet with different colors HOT 2
- Projects fail to build with C23 HOT 1
- SPR_getAnimationDone is delayed and flickering HOT 8
- SGDK is not running on Mega Drive / Sega Genesis HOT 4
- issues in Docker HOT 1
- Question about bank switching HOT 3
- How can we cut sprites?
- Problems with XGM_StartPlayPCM function HOT 4
- ROM larger than it should be, links unneeded symbols from libmd.a HOT 4
- GDK not working properly despite following the installation step by step. HOT 1
- Every sound driver is always linked in
- Wrong JOY_getJoypadType(JOY_2) result HOT 5
- XGM2 6650 support HOT 1
- Possible XGM2 bug HOT 2
- flash-save sample report HW error on BlastEm HOT 16
- new GCC performances trouble HOT 1
- Standalone ZGM player? HOT 1
- GCC 13 default behavior HOT 1
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