Comments (6)
New makefile is in SGDK/makefile.gen (I had copied it to personnalize in old version, my trouble was I forget to update it)
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Ok my makefile is outdated, sorry
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Yeah It was, I recently added some options in build command to accept these characters :)
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Yes, gonna upgrade to latest rev, it's a huge step up ! (was using version just before the whole sprite system rewrite :)
from sgdk.
I'm having the same issue, where can I get a new makefile?
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Just directly download the last SGDK github archive, that should work :)
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Related Issues (20)
- The current revision can't compile images that use more than 1 pallete HOT 5
- Missing VDPSpriteIndex on Sprite Struct HOT 5
- bad apple not fonctional in "gens"emulator HOT 2
- a image projects don't work in sample HOT 2
- VDP_setTileMapEx WINDOW not functional HOT 6
- Cannot build with Genesis Code HOT 3
- Still failing to build with Genesis Code HOT 1
- VDP_loadFont() omits duplicate chars HOT 2
- rescomp: same tileset for multiple maps HOT 1
- topic addition for better community reach HOT 1
- Error in makelib.gen HOT 1
- Adding Multi-Platform Docker Images and Build Pipelines to SGDK
- add commands to Makefile: init, vendor, install HOT 1
- SpriteEngine - auto anim HOT 4
- Heavy dependence on non-reproducible artifacts
- Rescomp freeze for some sprite resource in compilation time HOT 2
- Optimization idea for rescomp HOT 2
- Rescomp could detect duplicate frames in case of same sprite sheet with different colors HOT 2
- Projects fail to build with C23 HOT 1
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