Comments (3)
I think the attributes methods are interesting but decoupling position doesn't have much interest (you rarely update only one of them).
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It's depend on the game, in my two last games I've never update both axis at the same time... but yes I more important attributes methods than position
from sgdk.
Hehe, you are probably developing specifics games then :p The thing is that i don't like having too much methods... I did at least the attributes methods, i will think about position... anyway i have to rework a bit this Sprite Engine stuff ;)
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Related Issues (20)
- Rescomp could detect duplicate frames in case of same sprite sheet with different colors HOT 2
- Projects fail to build with C23 HOT 1
- SPR_getAnimationDone is delayed and flickering HOT 8
- SGDK is not running on Mega Drive / Sega Genesis HOT 4
- issues in Docker HOT 1
- Question about bank switching HOT 3
- How can we cut sprites?
- Problems with XGM_StartPlayPCM function HOT 4
- ROM larger than it should be, links unneeded symbols from libmd.a HOT 4
- GDK not working properly despite following the installation step by step. HOT 1
- Every sound driver is always linked in
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- XGM2 6650 support HOT 1
- Possible XGM2 bug HOT 2
- flash-save sample report HW error on BlastEm HOT 16
- new GCC performances trouble HOT 1
- Standalone ZGM player? HOT 1
- GCC 13 default behavior HOT 1
- Input Handling Issue with SGDK on Windows 11 HOT 2
- Purely PCM based XGM stops playing PCM upon looping HOT 1
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