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An asynchronous Rust interface to Twitch chat
If you want to connect to more than roughly 90-100 channels you need to create multiple separate connections, otherwise TMI will close the connection.
Note that there is no official documentation on this, it just seems to be from empirical evidence, for example from Chatterino users with a lot of tabs, bordering the 100 mark.
Is it feasible to support this kind of "sharding" internally as part of the library?
Implement configurable rate limiting (see https://github.com/pajbot/tmi-rate-limits) for the different scenarios where messages may be sent.
Currently blocked on:
Add convenient match functions to filter for common event types like channel messages, whispers, timeouts, bans, etc.
Should be implemented in a way that allows for easy creation of user provided matchers that function identically.
Add a way to filter or modify messages in the send and receive pipelines. Could be used to implement a bypass for the 30s same-message filter on Twitch.
Is it possible to make this library automatically reconnect on failed connection?
now that tokio has a proper MPMC channel, replace future-bus (works, but probably not very efficient)
Unescape tag values according to https://ircv3.net/specs/extensions/message-tags after parsing
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