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Monster Hunter Rise Damage Calculations and Set Builder

Home Page: https://stonesan101.github.io/MHR-Damage/

License: Other

HTML 100.00%
mhrise sunbreak damage damage-calculation optimization setbuilder setoptimization

mhr-damage's Introduction

Set Builder:

Select the skills you want by using the dropdown menu in the top right corner of the page. Each skill starts at its maximum level by default, but you can adjust the level by clicking on either side of the skill name. When finished, click the "Find Build" button to the left of the skill select dropdown menu.

Skills List:

After searching for a build, a list of skills that could still be added to the set will be displayed.
This is not a definitive list so experiment a little. To update the list of builds and extra skills, you will need to search again. There is a dropdown on each build view or change the charm combinations.

Augment Adjustments:

Clicking on any of the armor displays where it says "Qurious Remaining" will bring up the menus, so you can see what augments are used in your armor set and make adjustments if needed.

Effective Damage:

For attacks that hit more than once per use, the Effective Damage column will include every tick, while the others give the damage for only a single hit. This column uses EFR and EFE for its output.

Combo Creation:

Set your own combos to get a better idea of the overall impact a build makes. You can click on the left or right side of an attack name to add or remove an attack from the combo. You can also directly change the number displayed by the attack name. The Combo Damage field acts as a combo repeat. There is a separate menu that will appear that also allows you to reorder the combo by dragging and dropping the skills.

Shots To Kill:

This uses your effective damage to calculate the DPS uptime needed to kill the selected monster. As
mentioned this is an DPS uptime to kill not a quest completion. I do still recommend you take other things into consideration like if you can run-and-gun or the support ammo available.

Pierce Damage Adjust:

This selection adjusts the Effective Damage and Time to Kill for Pierce Ammo and Elemental Pierce ammo
to show a more realistic damage output. I recommend the SpeedRun or Average, Legendary setting is unrealistic unless the monster has Water Blight.

Spare Shot Adjust:

Think you have better or worse than average RNG adjust this to account for the difference up to 10% to the Spare Shot activation rate.

Scroll Swap:

Just click on the red or blue scroll icons in the settings to toggle the selected color.

Special Thanks

wwylele for providing the extensive JSON data from MH Rice used in this project.

dtlnor for answering my oddly specific questions for the damage calculations.

RoboMechE for the advice and suggestions early on that got me started on the project. Monster Database

Contact

For any bugs, suggestions, or issues, feel free to reach out on GitHub or on Discord at e.stone

mhr-damage's People

Contributors

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Forkers

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mhr-damage's Issues

Charm 3-3-1 slots not available

I cannot select a charm with 3-3-1 slot. As soon as I try to change the 2nd slot to a 3-slot it automatically changes it to a 2-slot

Elemental damage of bows is omitted

HI! As you can see in this image
image
I picked a bow with ice element but in the moves section all elemental damage appears to be 0, and its only counting the raw part of the bow

Mail of Hellfire on Blue scroll

Hi again! I've seen that Mail of Hellfire have the correct effect on the Red scroll, but not on the blue one. With the blue should increment the element damage by 20% at lvl 3. Thanks in advance!!

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