straton / godot-dialogtreetools Goto Github PK
View Code? Open in Web Editor NEWTool for creating dialog trees for Adventure or RPG games. Made using Godot Engine.
Tool for creating dialog trees for Adventure or RPG games. Made using Godot Engine.
Hi StraTon
Is there a way I can set variables or ececute functions whenever a choice is made?
For instance, let's assume we have 3 choices, A B and C
If A is chosen, the player loses points; when B is chosen, the player gains points; when C is chosen, the make_friend() function is called.
I have some problems undestanding this system, anyone has a useful example about how to use this plugin?
I like the idea but i cant make it work.
Thanks
Line 133:
get_parent().get_node("OptionsPanel/ScrollContainer/VBoxContainer").add_child(label)
Generates an error, likely because it is attaching a child to a node that does not exist. There is no 'Scrollcontainer' or 'VBoxContainer' in the scene.
Here's the issue: I made a short dialog graph, I exported it and then tried to import it. When I did, all nodes disappeared. That's all there is to it really.
This will be supported by adding a specific input for each "say" block in a Line node. This input can be filled with a link coming from a new "Voice node". This node should take a Sound resource as parameter.
I've been trying to get this running for a couple of hours, and have had the following problems:
-importing the plugin is straightforward, but there's no directions as to how to actually use it. I discovered right-clicking to edit the dialog tree by accident.
-there's no information about how to link the dialog tree to anything else, and
-the demo doesn't work, so no help there.
I'd happilly write up a complete guide, if you can tell me to actually get this thing running.
Plans to upgrade that works with godot 3?
Hi, this tool is perfect for a game I'm making outside of Godot, but it appears the export function isn't working correctly.
When I hit export, either in your sample project or in one I've made I get the error treetool.gd:59 - Invalid call. Nonexistent function 'get_json' in base 'control (treetool.gd)'
I don't know a whole lot about Godot, but I will attempt to fix it on my own if I can. Though really I am hoping you will be able to do it for me.
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