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unciv-wwii's Issues

I can't start the game

When I try to start the game, it looks like this
It happens even with the smallest number of people
スクリーンショット 2021-04-26 221409

PLANEEEES pls

Fighter planes and bomber planes would be nice
Pls reply

-me

Can't start the game

Screenshot_2021-07-11-23-30-15-57

Doesn't give any unit no settler or anything try with every setting still has same problem

No oil?! No Boats?!

So in the tech tree there is no way to get oil, and a few other resources that are required to advance through the game with tanks, planes, boats etc. also there are no boats in the mod making it impossible to get across the open water, please fix the tech tree

Unique's Malfunction

Building's unique Creates a [buildingFilter] improvement on a specific tile makes the buildings with this unique not able to be constructed.

No Airplanes

Tech Tree is empty of airplanes although there is a specifically designed branch for that.

Why does this happen?

USS PT's unique "Cannot enter ocean tiles <before discovering [Astronomy]>" contains the conditional "before discovering [Astronomy]". This contains the parameter Astronomy which does not fit parameter type tech !
Butcher provides specialist which does not exist!
Fishmonger provides specialist which does not exist!
Hunter provides specialist which does not exist!
Bakery provides specialist which does not exist!
Pastery provides specialist which does not exist!
Market provides specialist which does not exist!
Hotel provides specialist which does not exist!
Grocery provides specialist which does not exist!
Candy Shop provides specialist which does not exist!
Bar provides specialist which does not exist!
Ice Cream Shop provides specialist which does not exist!
Hairdresser provides specialist which does not exist!
Barbershop provides specialist which does not exist!
Taxi Station provides specialist which does not exist!
Post provides specialist which does not exist!
Doctor provides specialist which does not exist!
Stonehenge provides specialist which does not exist!
Observatory provides specialist which does not exist!
Medical Lab provides specialist which does not exist!
Atomic Project provides specialist which does not exist!
Manhattan Project provides specialist which does not exist!
Spaceship Factory provides specialist which does not exist!
Masonry provides specialist which does not exist!
Sculptor provides specialist which does not exist!
Bank provides specialist which does not exist!
Business School provides specialist which does not exist!
Ironmongery provides specialist which does not exist!
Spinning of Tissue provides specialist which does not exist!
Cover Workshop provides specialist which does not exist!
Car Garage provides specialist which does not exist!
Rendering Workshop provides specialist which does not exist!
Dyeing provides specialist which does not exist!
Shoes Shop provides specialist which does not exist!
Knifemaker provides specialist which does not exist!
Hat Shop provides specialist which does not exist!
Cordwainer provides specialist which does not exist!
Casino provides specialist which does not exist!
Toy Store provides specialist which does not exist!
Gunsmith provides specialist which does not exist!
Insurance provides specialist which does not exist!
Clog Maker provides specialist which does not exist!
Process Server provides specialist which does not exist!
Watchmaker provides specialist which does not exist!
Seed Merchant provides specialist which does not exist!
Carpenter provides specialist which does not exist!
Workshop provides specialist which does not exist!
Sake Factory provides specialist which does not exist!
Wine Factory provides specialist which does not exist!
Vodka Factory provides specialist which does not exist!
Metal Spinning provides specialist which does not exist!
Paint Factory provides specialist which does not exist!
Cardboard Factory provides specialist which does not exist!
Butter Factory provides specialist which does not exist!
Roller Bearing Factory provides specialist which does not exist!
Factory provides specialist which does not exist!
Lubricant Factory provides specialist which does not exist!
Detailed Factory provides specialist which does not exist!
Crushing Factory provides specialist which does not exist!
I.G. Farben Rubber Factory provides specialist which does not exist!
Blast Furnace provides specialist which does not exist!
Ironworks provides specialist which does not exist!
Refinery provides specialist which does not exist!
I.G. Farben Oil Factory provides specialist which does not exist!
Mosque provides specialist which does not exist!
Shrine provides specialist which does not exist!
Monastery provides specialist which does not exist!
Grand Monastery provides specialist which does not exist!
Stele provides specialist which does not exist!
Temple provides specialist which does not exist!
Opera House provides specialist which does not exist!
Grand Opera provides specialist which does not exist!
Theatre provides specialist which does not exist!
War Museum provides specialist which does not exist!
Art Museum provides specialist which does not exist!
Amphitheater provides specialist which does not exist!
Film Studio provides specialist which does not exist!
Colosseum provides specialist Entertainment Staff which does not exist!
Circus Maximus provides specialist Entertainment Staff which does not exist!
Stadium provides specialist Entertainment Staff which does not exist!
Circus provides specialist Entertainment Staff which does not exist!
Arena provides specialist Entertainment Staff which does not exist!
Ferris Wheel provides specialist Entertainment Staff which does not exist!
Bath provides specialist Entertainment Staff which does not exist!
Thermal Bath provides specialist Entertainment Staff which does not exist!
Aquatics Center provides specialist Entertainment Staff which does not exist!
Great Bath provides specialist Entertainment Staff which does not exist!
Burial Tomb provides specialist which does not exist!
King Of The Sea III's unique "Enables [Embarked] units to enter ocean tiles <starting from the [Ancient era]>" contains the conditional "starting from the [Ancient era]". This contains the parameter Ancient era which does not fit parameter type era !
Religious Texts's unique "[amount]% Natural religion spread [cityFilter] <after discovering [tech/policy]>" contains the conditional "after discovering [tech/policy]". This contains the parameter tech/policy which does not fit parameter type tech !
Religious Texts's unique "[amount]% Natural religion spread [cityFilter] <after adopting [tech/policy]>" contains the conditional "after adopting [tech/policy]". This contains the parameter tech/policy which does not fit parameter type policy !
Brazil's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Poland's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Canada's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Arabia's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
China's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Egypt's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Australia's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Ethiopia's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Greece's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Hungary's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
India's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Kongo's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Norway's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
The Netherlands's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Turkey's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Spain's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Sweden's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Denmark's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Austria's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Morocco's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Portugal's unique "Receive free [City State Settler] when you discover [Pillage I]" contains parameter Pillage I, which does not fit parameter type tech !
Grand Monastery contains 'requiredBuildingInAllCities' - please convert to a "Requires a [Monastery] in all cities" unique
Grand Opera contains 'requiredBuildingInAllCities' - please convert to a "Requires a [Opera House] in all cities" unique
National Visitor's Center contains 'requiredBuildingInAllCities' - please convert to a "Requires a [Hotel] in all cities" unique
Circus Maximus contains 'requiredBuildingInAllCities' - please convert to a "Requires a [Colosseum] in all cities" unique
Bandit's unique "Heals [10] damage if it kills an Unit" looks like it may be a misspelling of:
"Heals [amount] damage if it kills a unit"
Science Supply II's unique "Free [Great Scientist] appear" looks like it may be a misspelling of:
"Free [baseUnitFilter] appears"
Forbidden Palace's unique "Unhappiness from population decreased by 10%" looks like it may be a misspelling of:
"Unhappiness from population decreased by [amount]%" (Deprecated)
"Unhappiness from population decreased by [amount]% [cityFilter]" (Deprecated)
Cristo Redentor's unique "Culture cost of adopting new Policies reduced by 20%" looks like it may be a misspelling of:
"Culture cost of adopting new Policies reduced by [amount]%" (Deprecated)
Bandit's unique "Heals [10] damage if it kills an Unit" looks like it may be a misspelling of:
"Heals [amount] damage if it kills a unit"
Forbidden Palace's unique "Unhappiness from population decreased by 10%" looks like it may be a misspelling of:
"Unhappiness from population decreased by [amount]%" (Deprecated)
"Unhappiness from population decreased by [amount]% [cityFilter]" (Deprecated)
Cristo Redentor's unique "Culture cost of adopting new Policies reduced by 20%" looks like it may be a misspelling of:
"Culture cost of adopting new Policies reduced by [amount]%" (Deprecated)
Science Supply II's unique "Free [Great Scientist] appear" looks like it may be a misspelling of:
"Free [baseUnitFilter] appears"
Fertility Rites's unique "+[10]% Growth [in this city]" looks like it may be a misspelling of:
"[amount]% growth [cityFilter]"
"+[amount]% growth [cityFilter]" (Deprecated)
Swords into Ploughshares's unique "[+15]% growth [in this city] when not at war" looks like it may be a misspelling of:
"+[amount]% growth [cityFilter] when not at war" (Deprecated)
Religious Unity's unique "[+100]% Natural religion spread to [in City-State cities]" looks like it may be a misspelling of:
"[amount]% Natural religion spread [cityFilter]"
Trade Flows's unique "Maintenance on roads & railroads reduced by 33%" looks like it may be a misspelling of:
"Maintenance on roads & railroads reduced by [amount]%" (Deprecated)
Controlled Demography's unique "Each city founded increases culture cost of policies 33% less than normal" looks like it may be a misspelling of:
"Each city founded increases culture cost of policies [amount]% less than normal"

Why does this occur?

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