suhrmann / anno-1800-calculator Goto Github PK
View Code? Open in Web Editor NEWA production chain calculator for Anno 1800
Home Page: https://suhrmann.github.io/Anno-1800-Calculator/
License: MIT License
A production chain calculator for Anno 1800
Home Page: https://suhrmann.github.io/Anno-1800-Calculator/
License: MIT License
I've modded my game to have different residents per house than the native game. Is there a way I could tweak your calculator to account for this? If there's somewhere that I can change in the source code, and rebuild (using the desktop app), that would be great, but I don't know how or if that's possible.
Thanks!
Demands Cards are working,
Demands Table is not.
Console output below
Firefox:
TypeError: "e.props is undefined"
fn ResidentDemandsTable.vue:1
VueJS 7
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The About page still links to the Steam Shop.
before routing to a specific component, a navigation guard should check if default values should be loaded or if these values are already provided
example 1:
have a number of residents -> link to demands which calculates demands for that specific number
example 2:
have a certain demand calculated -> link to the corresponding production chain calculator UI to calculate the needed buildings
Read the population automatically from Anno 1800
@NiHoel implements this feature in his awesome @NiHoel / Anno1800Calculator, using his @NiHoel / Anno1800UXEnhancer - both MIT licensed
Reader functionality of the calculator website is implemented in class PopulationReader
UPDATE: Proof of concept works like charm!
Directly read the population values from memory.
JulesRenz / Anno1800MemoryReader
Update: Anno1800MemoryReader does not seem to work (all population = 0)
Anno 1800 seems to have a python API
When using the Group Function, one value gets displayed 'next-to'-the Table. When removing the group, everything looks fine again.
Steps for reproduction:
Group
in table header => Table looks kind of 'messy'X
to remove Grouping again => Everything looks fine againFail to count workforce demand : Engineers ONLY
In production chains tools, engineers count is false
Light Bulb Factory at 150 Engineers => 2x => 300 Engineers
Filament Factory at 150 Engineers => 2x => 300 Engineers
we need 600 engineer instead of the 550 give by the tool
Cab Assembly Line at 500 Engineers => 4x => 2000 Engineers
Motor Assembly Line at 250 Engineers =>6x => 1500 Engineers
Coachmakers at 150 Engineers => 8x => 1200 Engineers
we need 4700 engineer instead of the 4900 give by the tool
Thx for your work !!
Hi, the calculator indicates that four cattle farms are needed to supply one tortilla maker. Only two are required.
Inside the Calculator use the Anno GUID
s, defined in Anno 1800\maindata\dataX.rda
> data\config\export\main\asset\assets.xml
This makes data-providers compatible with https://github.com/NiHoel/Anno1800Calculator
The calculator is easy to read (I'm pretty new to the game) and very complete, BUT, I see the same flaw I saw in almost all Anno xxxx calculators I used. In all of them you must enter the amount of population and in my opinion is the incorrect approach. I don't build people, I build houses, I want to know how many houses of each type I need,
It's not very usefull to have a calculator if then I have to calculate by myself how many houses of each type I need to house that amount of farmers-workers, etc.
How about we enter the amount of houses of each type and the calculator multiplies the houses by the max occupancy and then calculates the resources?
Best of whishes!
Despite the numbers are good I think what matters is knowing how many of each buildings you need and not the actual production value, many times people focus on the numbers but forget the "customer" needs to know how many grain farms they need instead of checking the production and calculating how many they should build. It would be interesting if it shows the different possibilities (2 farms / 1 farm +tractor, and such).
See #32 by Joe78man
Disabled builds due to the greed of Travis-CI
Look out for another CI (build and upload, GitHub-Pages and GitHub-Releases) - maybe GitHub actions?
see title
Hey Guys,
I really appreciate the effort you already put into the project.
When reading the code, I saw your texts in the template sections are hardcoded.
Is multilanguage-support (via i18n for example) planned?
Greets
Cahllagerfeld
Hi,
Thanks a lot for the amazing calculator and your effort into it!
I thiunk, I found a minor bug.
The production chain on your website is for the hibiscus tea seems not to be correct.
Also the calculator regarding this resource seems to be incorrect.
See the following link to the correct ratios.
https://anno1800.fandom.com/wiki/Production_chains#Hibiscus_Tea
Best!
add functionality for charcoal/coal or old world / new world marquetry options as shown in the UI
Using the button multiple times, the value of population is calculated using string concatenation instead of summing up the values.
E.g.:
#javascriptisfun #typesafetysucks
There are some really good layout planners out there. Maybe its possible to integrate one of them.
Some 'suggestions' for the settingspags
Feel free to add functionalities which are needed as user-individual settings.
Greets Cahllagerfeld
Separate occurrences for luxury and basic cigars are completely fine in consumption column, if anyone need it, adding those two values will be super easy, everybody can do it in their head. Good idea with pop-up message.
However there is a problem when it comes chains efficiency. We see that we need X% efficiency on x cigars chains and Y% efficiency on y cigar chains. X% and Y% cannot be easily added, and we have to choose efficiency for whole island, so separate values here meaningless. Unless of course we have separate cigar production chains on two islands. I don't use those values, but I guess many people would.
Conclusion: the best would be to somehow combine appearance of cigars in table when consumable are not filtered. I doubt it will be as easy fix though.
#13 (comment) by GrumpyCatastrophe
Issue #11 showed that simply storing the IDs of word, population and product is not enough to store the currently selected production chain persistent.
I got a Notification in my Fork from Dependency which says there are 2 vulerabilities in the following two dependencies:
Maybe a version bump has to be made for these dependencies.
Manage the demands of multiple islands
Hello dear creators of the calculator,
I noticed that the input cells you use on the Resident Demands (for inhabitants only) only show 4 digits, while there are a lot of players that need 5 or 6 digits
For the houses input 4 should be good, but 5 would better i think
Regards
There havent been a release since 26 Apr 2019 but code has been pushed to the release branch since then
Add functionality to plan out a city.
User should be able to add buildings or production chains to a stack.
A demands calculation should be possible for this building stack
In addition, the user should be able to add population on top manually
Under Obreros
It returns a False result for Consumption
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