Comments (1)
I don't see why it is confusing, every backed up save has the date on its
filename, you can know exactly when it was made. Also many games have data in
the comments about game progress and when it was saved. This requires your
gamecube/wii to have the time correctly set and a working battery (yes, the
clock runs on a battery, which you can change if it dried out).
Not overwritting the previous savegames is an intended behavior (and
impossible, since every save backed up with gcmm has a different name, given by
the date), and there are 2 reasons for that:
- Not overwritting a previous savegame on the card, which can be from another
MC (i.e. brother's, friend's...). I preffer leaving it up to the user to choose
what to delete (I imagine you would be pretty pissed if GCMM deleted your
precious savegame).
- Space in the SD card is virtually infinite since gamecube savegames don't
take much space on the card (on a 1 gB SD card you have around 32720 blocks,
and you can always dump it on a computer).
About your suggestions:
1.- As stated above, savegames have the date on the filename, so no
overwritting.
2.- This one makes sense, but at the moment I don't have time to add it to
GCMM. I'll keep it in mind though if I ever get time to work on it.
3.- This would require a massive amount of work. It would be prettier, but not
really any more functional IMO. Anyway, Wii Save manager GX developer is adding
gamecube support, but I don't know when it will be completed and made public.
I know you may think overwritting is useful, but from my point of view, keeping
old saves doesn't make any harm and the filename indicates the most recent file.
If dettaching the sd card and carrying it over a pc to delete the savegames is
too much trouble, you can use Wiixplorer to delete files from the wii.
ps: I am aware that the user interface could be a lot more user friendly,
having things like multiple selection, work queue and such, but my programming
skills are very limited and there doesn't seem to be anyone else interested in
gamecube savegames, at least not so much as to work on something that doesn't
really add significant functionality to gamecube savegame backups.
Original comment by [email protected]
on 28 Oct 2013 at 1:23
- Changed state: WontFix
from gcmm.
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