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Prefab to make players follow moving colliders correctly. Effectively parents players to objects.

License: MIT License

C# 100.00%
vrchat udon vrchat-worlds vrcsdk3-worlds vrchat-udon

udonplayerplatformhook's People

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jetdog8808 avatar superbstingray avatar

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udonplayerplatformhook's Issues

Player is TP'd when on static platform

I would like to make a small fix which checks if the platform is actually moving before teleporting the player. This will let the main menu act normally on most platforms without having to enable the pause fixes, and probably improve performance a little.

Error (Again I am so sorry)

some thing goes wrong with the movement scripts

whether it be jetdogs prefabs or just the regular movement script

error
With jetdogs

error too
regular movement udon graph

i have no clue whats causing it now

I am so sorry that this is happening

Errors

in the latest version of the VRchat SDK and Udon sharp gives me an error

Capture

I have no clue how to fix this

is there a way for it to be fixed?

Actually use github

The current repo don't contain source code for version control. only unity packages

Players in Half Body not working correctly

Seems that players with half body tracking (Head & Hands) will have their upper body translate correctly but their lower half will be frozen in place. This is rather funny but not good functionally, any idea why this could be an issue?

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