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sm-autostrafer's Introduction

Auto Strafer

A SourceMod plugin with maximum acceleration speed for Source Engine based games. I made this plugin back in 2021 for my Dead Air run, just posting it since there's no point in keeping it private LOL.

This is a partial port of strafing algorithms from HLStrafe and SourcePauseTool. I only adopted them for SourcePawn, original authors are YaLTeR, Matherunner and Jukspa.

Strafer works for every client and can be individually toggled, although ConVar's functionality affects everyone (i.e. strafe_target_yaw).

Console Commands

Client Command Description
sm_vectorstrafer Toggle vectorial strafer.
sm_autostrafer Toggle auto strafer. Supposed to change view angles visually, but there's no difference with sm_vectorstrafer since view angles of player are not transmitted back to the client.

Console Variables

ConVar Default Value Type Description
strafe 1 bool Enable/disable auto strafer for everyone.
strafe_target_yaw "" float Yaw to strafe, leave empty argument to disable (i.e. strafe_target_yaw "").
strafe_vectorial_increment 2.5 float Determines how fast the player yaw angle moves towards the target yaw angle.
strafe_vectorial_snap 170 float Determines when the yaw angle snaps to the target yaw.
strafe_vectorial_offset 0 float Determines the target view angle offset from strafe_target_yaw.
strafe_yaw_multiplier 1 float Multiplier for the determined yaw.

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