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s-tengine2's Introduction

#S-Tengine2#

Prerequisites

  • Visual Studio 2012 or 2013
  • A computer with graphics card that supports OpenGL 3.3

Set-up Instructions

  1. Dependencies:
  2. Download the dev folder with all the necessary libraries
  3. Open dev/Box2D-2.3.1/Box2D/Build/vs2013/Box2D.sln and build
  4. Open dev/Bullet-2.83-alpha/build3/vs2010/0_Bullet3Solution.sln and build
  5. Engine:
  6. Download or clone S-Tengine2
  7. Rename S-Tengine2/Source/directories.props.template to directories.props
  8. Open S-Tengine2/Source/S-Tengine2.sln
  9. Edit the directories.props file so that each entry points to your installation location for the dev folder
  10. Build
  11. Template Project:
  12. Download or clone the template project
  13. Rename Game/Source/gameSettings.props.template to gameSettings.props
  14. Open Game/Source/Game.sln
  15. Edit the gameSettings.props file so that each entry points to your installation location for the dev folder, and the engine directory points to your installation location for S-Tengine2

Individual Libraries (Manual Installation)

GLEW

GLFW

GLM

Some more that we haven't added yet

  • Box2D
  • Bullet
  • Freetype
  • OpenAL Soft + libsndfile
  • RestCpp

s-tengine2's People

Contributors

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