sweetheartsquad / scenarioeditor Goto Github PK
View Code? Open in Web Editor NEWDEPRECATED -- Lets you create scenarios, including characters, conversations, items, and room info.
License: MIT License
DEPRECATED -- Lets you create scenarios, including characters, conversations, items, and room info.
License: MIT License
Upload upload arms, legs, heads, other character assets to Database/Editor
Specify what type of room the room will be (bathroom, living room, forest, etc.)
upload arms, legs, heads, other character assets.
base it on the JSON file structure Emma is using. (i did this already but had to scrap it because i tried to do too big a commit at once and messed up!!)
Upload changes to scenarios to github through server
Combine components into a character, choose layer order of components.
i didn't test it! it doesn't work right! if you delete the first thing in the array it deletes from the end of the array. fix it
I was originally doing a weird brute force thing to keep track of lines of dialogue and character info because angular services confused and frightened me. now i got a service working to keep track of conversation objects, so i'd like to go back and convert all remaining data to use services as well.
Make scenario editor more user friendly
the user should be able to click somewhere on the picture and record the x&y coordinates.
Be able to set joint positions on the asset images. The user should be able to click somewhere on the picture and record the x&y coordinates.
the way i have the view and the footer working is hacky and fake and i need to fix it
the "Edit" button should take the user to the Dialogue Editor view, and populate it with the correct information for that conversation, based on its ID.
i might want to add a static hidden ID in case the user names two conversations the same thing. would also require a small engine change to account for this. the other option is to prevent the user from making two things with the same name, which is probably easier).
also: make sure each dialogue object is being added to the JSON structure in the right place (inside the conversation object with the same ID.
load the file, verify that it's a jan-u-wine ScenarioEditor file (which should include a quick structure check, probably using version verification for ease), and then throw the info into the app where it's supposed to go.
Specify which characters are included in the scenario and their related quest and items
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