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Export EDL

Export Video Sequencer Editor(VSE) material in CMX 3600 EDL from Blender to ex. Premiere Pro, Final Cut Pro or Davinci Resolve.

edl

Tutorial Video

YouTube EDL https://www.youtube.com/watch?v=WdyMN9tQ21k

Location

Sequencer > Strip Properties > Export EDL

Before Exporting

The script will export one .edl file containing one video channel and four audio channels, so flatten your channels before export.

Import an EDL in Davinci Resolve

  • Set the project framerate to the framerate of the EDL(the edl files do not carry this information)
  • Select in project settings "Use time code from source clip frame count", "Assist using reel names from source clip filenames" and "Extract reel names from EDL comments"
  • Import all your raw video assets into the Media bins.
  • In the Timeline Management pane, click load to import your EDL

Using the import EDL addon in Blender

( https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/EDL_Import )

  • Open Blender.
  • File > User preferences > Addons > Categories > Import – Export > Import – Export Import EDL > Check it.
  • Click button > Save user settings (so that setting will be used each time you start Blender).
  • Close the user preferences window.
  • Change the combo box in the top bar saying Default to Video Editing.
  • To the right of the time line you’ll see EDL import
  • Click the open folder button under the offset line and select your edl file.
  • Click ‘Refresh Reels’.
  • Add paths to the missing reels using the open folder buttons.
  • When all is set click ‘Import video sequence (.edl)
  • The timeline should now show your EDL project.

Limitations

  • No dropframe fps supported.
  • Only video, audio clips and dissolves(on same channel) are supported.
  • File embedded timecodes and reelnames are not supported.

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