Very simple tool for Unity to convert a project with Wwise to Unity Audio in order to make WebGL builds.
The objective of this tool isn't to reproduce Wwise but to provide a way to have a project building for WebGL. You made a game jam with Wwise and you are sad because you cannot put the web player on itch.io ? This tool is made for you.
Here is some Wwise projects that also have a WebGL build thanks to this small tool :
- Cook'Em Up : https://carbonara.itch.io/cookem-up
- Only works for 2D projects (meaning 2D audio) for now
- Since WebGL doesn't support multithreading, audio filters like reverberation are not supported
- Not all Wwise features are implemented (There are no switches, no states etc.)
- Clone this repository or download the asset package here : https://goo.gl/BCxPY7
- Copy the WebGLSupport folder or open the unity asset package in your project
You can convert your Unity Wwise project into a Unity Audio only project with the following steps :
- Replace all calls to Wwise (I.E AkSoundEngine.PostEvent()) by AudioEventManager calls (AudioEventManager.PostEvent())
// Replace
public void OnGameBegin()
{
AkSoundEngine.PostEvent("Music_Play", this.gameobject);
}
// With
public void OnGameBegin()
{
AudioEventManager.PostEvent("Music_Play", this.gameobject);
}
- In you first scene, put in the hierarchy the AudioEventManager prefab and toogle 'Unity Audio'
- With the help of the event editor, try to reproduce all events and RTPCs
- Finally, switch to WebGL platform and move the Wwise folder out of the assets folder just for the build
- Enjoy your WebGL build (and don't forget to put the Wwise folder back into your assets folder)