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hxsdl's Introduction

๐Ÿ‘‹ Welcome, to fucking.

  • ๐ŸŽฎ Interested in game development
  • ๐Ÿ’ป Programming in Haxe, Lua, & Godot
  • ๐Ÿค Contact me on Discord (swordcube.gov) if you need help with Haxe or Godot!

๐Ÿ“ข Main Projects

๐Ÿ— Older Projects

You can find some of my older projects on this profile,

but many of them are on @swordcube-archives instead.

hxsdl's People

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hxsdl's Issues

How to create textures?

Hi, I've tried integrating this into my own project and it's been going fine up until the point where I tried to create an SDL_Texture. Every single method I've tried has ended up in some sort of compile error and I can't seem to figure out any way to get it to work.

I've tried creating the texture from a surface, creating the texture then updating it with the pixels but both methods ended up in some C++ compile error.

The furthest I've got was using untyped __cpp__ to try to get it to generate via C++ and while that didn't cause a compile error it caused my app to close while trying to update the pixels.

Is there any documented way on how to do this? I'd really appreciate the help

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