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sxin-h's Projects

three.js-pathtracing-renderer icon three.js-pathtracing-renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

three.rays icon three.rays

A Path Tracing Renderer for Three.js backed by AssemblyScript and WebAssembly

threejs-octree icon threejs-octree

A rough octree implementation to support frustum culling and raycasts in complex THREE.js scenes

tinsel icon tinsel

Lightweight CPU/GPU path tracer

tinygizmo icon tinygizmo

:triangular_ruler: An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC

tressfx icon tressfx

DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur

ts-7zip icon ts-7zip

7zip Archive decoder written in TypeScript / JavaScript

tutorials icon tutorials

This holds the tutorials for GameTutorials.com

uniengine icon uniengine

UniEngine - early-stage, cross-platform interactive application and rendering engine.

universal-graphics-hook icon universal-graphics-hook

A cpp project developed for hooking various graphic libraries such as: d3d9, d3d10, d3d11, d3d12, gdi, gdi+, opengl and vulkan.

uranium icon uranium

A Python framework for building Desktop applications.

v-hacd icon v-hacd

Automatically exported from code.google.com/p/v-hacd

vct icon vct

Real-time Voxel Cone Tracing

vctrenderer icon vctrenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

vigembus icon vigembus

Windows kernel-mode driver emulating well-known USB game controllers.

vite-plugin-glsl icon vite-plugin-glsl

:spider_web: Import, inline (and compress) GLSL shader files :electric_plug:

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