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For Cataclysm Bright Nights. Purpose of my edit is making sure all items are possible to craft as well as decluttering game from items that i don't like, like blob vehicle parts etc. Some tileset upgrades are needed as well.

blazemod-szq-edit's Introduction

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Blacklisted all the blob parts and similar parts that were cluttering menu, to restore edit the modinfo.json and delete blacklist. Recreated recipes for pneumatic assault rifle and pneumatic bolt driver allowing to construct more complex vehicle weapons. Below is old readme written by Blaze or someone, i haven't even read it.

  • SzQ - June 2021

----------------------ORIGINAL OUTDATED README BELOW-----------------------------------

This is the last test candidate version for the re-worked blazemod with backwards compatibility.

Use instead of the new Blaze Industries mod in latest experimentals if continuing an with blazemod in it. Uninstall any turrets and turret-frames from your vehicles before updating to use this version to avoid segfault crashes.

If you're using the CDDA Launcher by RemyRoy, you can instead put this new blazemod folder in \CDDA Game Launcher\cdda\mods instead of the usual \CDDA Game Launcher\cdda\data\mods\ and it will stop being replaced every time you update.

If you have any issues or encounter any bugs related to the use of this mod, please let me know @SouP#7927 in either CDDA discord, or comment on the Github page at CleverRaven/Cataclysm-DDA#37497 or even on discourse, and I'll try to respond.

In the future I will make a migration mod that will allow for a one-off migration from this mod to the new Blaze Industries for anyone who might be interested, but it is not an immediate priority.

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