szschaler / gridgames Goto Github PK
View Code? Open in Web Editor NEWA DSL for developing grid-based arcade-style games. Because, .... fun!
License: MIT License
A DSL for developing grid-based arcade-style games. Because, .... fun!
License: MIT License
On-context triggers should fire either because a change has occurred in the cell's context or through a periodic evaluation of the entire field (constructing a new generation). This way, we can support different kinds of grid games such as mine sweeper or game of life.
For now, implement this through an additional option at the level of a game specification:
game GameOfLife {
...
contextsTriggerGenerationally
}
For example, an option for defining wrapping local contexts would be nice.
The code is still based on a fairly old Xtext version. Needs upgrading.
These should raise a warning/error before attempting to generate code.
Introduce context-dependent state transitions. Some work done, but as I do more of this, I begin to realise that it will require a more substantial reworking of some of the existing stuff. Should really have created a branch for this right away, but hey...
Creating an issue to keep track of the beast.
At the moment, I'm aware I will need:
This issue may eventually need breaking up into multiple issues :-)
This link is broken:
https://szschaler.github.io/GridGames/updatesite/
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