This is a copy of Final Engine that will be used to setup the new rendering engine.
- Pipeline
- Forward Rendering
- Mesh Rendering
- Terrain Rendering
- Model Loading
- Camera System
- View Frustum Culling
- Occlusion Culling
- Material System
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Emissive Mapping
- Parallax Mapping
- Lighting
- Blinn-Phong Lighting Model
- Light Sources
- Directional
- Point
- Spot
- Volumetric
- Global Illumination (Ambient Lighting)
- Shadow Mapping
- Fog
- Linear
- Exponential
- Exponential Squared
- Skyboxes
- Blending
- Reflections and Refractions
- Animation
- Skeletal Animation
- Post Processing
- High Dynamic Range (HDR)
- Bloom
- Motion Blur
- Depth of Field
- Anti-Aliasing