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An asteroid-dodging game. Entry for One Hour Game Jam #152 "Breakable Objects"

Home Page: https://tangentfox.itch.io/asteroid-dodge

License: MIT License

MoonScript 41.38% Shell 31.88% Lua 26.43% Groovy 0.31%
video-game love2d 1hrgj moonscript

1hrgj152-breakable-objects's Introduction

Asteroid Dodge

Also known as Breakable Objects. Or something. This was made for the 152nd One Hour Game Jam.
WASD controls, with escape to pause. Now supports restarting. :P

1hrgj152-breakable-objects's People

Contributors

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1hrgj152-breakable-objects's Issues

Quality of Life Improvements

  • vectors of warnings not scaled (subtract velocity of ship)
  • damage needs to take into account relative speed and be stronger
  • distance calcualted multiple times per frame
  • camera lerp behind ship
  • vector for your speed!
  • warning vectors shoul only appear for approaching asteroids
  • death check needed

targets

randomly generate target locations within +/- 10000 to go to, and the moment they are intersected, save score and reset time,

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