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(ON HOLD) Cookie clicker, Minecraft-inspired edition.

Home Page: https://clickmine.guard13007.com/

MoonScript 39.06% JavaScript 50.10% CSS 0.12% Shell 10.72%
cookie-clicker game lapis lua luajit minecraft moonscript

clickmine's People

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clickmine's Issues

"explore caves"

High chances of various item acquisition, low chance of loss of equipment (dying!), this chance is lower the more weapons and food you have

Cooldowns and food

Idea is that everything takes energy, and food can replenish energy quickly. Additionally, sleep can restore energy a lot (but only to a small maximum and takes a long time).

Items grocery list & corner Blocks store

Items

source

Raw Materials

  • TODO

Manufactured

  • sticks
  • TODO

Food

  • apples (created only)
  • TODO

Plants

  • TODO

Dyes

Idea: Use them to change the theme of the website.

  • TODO

Tools

  • wooden_axes (created only)
  • wooden_pickaxes (created only)
  • wooden_shovels (created only)
  • wooden_swords (created only)
  • TODO

Informative

  • TODO

Weapons

  • TODO

Armor

  • TODO

Vehicles

  • TODO

Utility

  • TODO

Creative only

  • TODO

Commands only

  • TODO

Blocks

source

Naturally generated (Overworld)

  • dirt
  • logs
  • TODO

naturally created (Overworld)

  • cobblestone
  • TODO

Structures (Overworld)

  • wooden_planks
  • crafting_tables
  • TODO

Naturally generated (The Nether)

  • TODO

Naturally created (The Nether)

  • TODO

Structures (The Nether)

  • TODO

Naturally generated (The End)

  • TODO

Naturally created (The End)

  • TODO

Technically blocks

  • TODO

security

  • implement CSRF protection
  • implement bcrypt for passwords

Idea: requires in use

Basically, anything in requires is taken away temporarily and returned after an action is complete. Note that this could be difficult to complete because everything in uses is in requires as well.

This is probably a bad idea. Come up with something else!

ideas

  • punch a tree, get logs + random sapling/food
  • have food bar goes down very slowly, must eat
  • have health bar, can go down at night

Food requirement

Actual hunger mechanics so you can't just spam click shit all the time. Have it be per 5-10 clicks or something, you need to eat one piece of food.

...and of course only implement this once the player actually gets food to prevent them from dying early.

Launch

  • set up proxy
  • set up database
  • set up git hook
  • launch

Add other stone types

They should be more common than coal but rarer than stone, also find some gravel, flint, and dirt while mining.

ideas -> install mods -> advanced shit :P

Has 1% chance of you losing items randomly due to "breaking something" when installing mods :P

Things like elemental exchange shit, automation, idk what else..maybe new elements? Power required for automation?

Smelting

First, making furnaces, which smelt ores and take time to do so, you also "use" a furnace but get it back when it's done.

Second, with enough ideas and furnaces and hoppers, can make automated smelting.

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