tangentfoxy / clickmine Goto Github PK
View Code? Open in Web Editor NEW(ON HOLD) Cookie clicker, Minecraft-inspired edition.
Home Page: https://clickmine.guard13007.com/
(ON HOLD) Cookie clicker, Minecraft-inspired edition.
Home Page: https://clickmine.guard13007.com/
Returns less than digging, about one quarter of digging
High chances of various item acquisition, low chance of loss of equipment (dying!), this chance is lower the more weapons and food you have
remember that saplings should be generated far less often than by manually getting saplings
Idea is that everything takes energy, and food can replenish energy quickly. Additionally, sleep can restore energy a lot (but only to a small maximum and takes a long time).
These would be different explore options with different chances based on equipment you have.
Idea: Use them to change the theme of the website.
Figure it out / rewrite everything maybe.
Basically, anything in requires is taken away temporarily and returned after an action is complete. Note that this could be difficult to complete because everything in uses is in requires as well.
This is probably a bad idea. Come up with something else!
Potential fix -> go back to using href="#" onclick="something()"
, and use something.preventDefault();
or whatever.
With possible bonus of leather armor crafting and cooking food.
Actual hunger mechanics so you can't just spam click shit all the time. Have it be per 5-10 clicks or something, you need to eat one piece of food.
...and of course only implement this once the player actually gets food to prevent them from dying early.
todo write this
ex: wooden_axes
-> wooden axes
They should be more common than coal but rarer than stone, also find some gravel, flint, and dirt while mining.
also link to my website, yea?
Has 1% chance of you losing items randomly due to "breaking something" when installing mods :P
Things like elemental exchange shit, automation, idk what else..maybe new elements? Power required for automation?
So if you close the page while building a tree farm for example, you don't lose it / lose progress
First, making furnaces, which smelt ores and take time to do so, you also "use" a furnace but get it back when it's done.
Second, with enough ideas and furnaces and hoppers, can make automated smelting.
Submodule the githook!
When you close the window, autosave!
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