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A Unity project that integrates Leap Motion technology for gestural commands and physical interactions in VR
Home Page: https://tanwinnportfolio.wordpress.com/2019/07/18/plasticized-vr
C# 74.24%
HLSL 4.97%
ShaderLab 20.79%
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plasticized_vr's Issues
Spawner couldn't properly assign Pooler to objectPooler
Randomize speed of spawner for more natural spawning pattern
Dialogues that construct storyline and narrative
simple background sound
- the wind
- the water
- the metal colliding each other (waste container)
- the trash on the ground
- the cloth
Make game objects float like on water - apply water physics
Getting started with gesture recognition using Leap Detector objects
Visual Container script even though it's a Mono Behavior script
Simulate rope physics on rope-like object for user physical interactions
Abstract & refactored ObjectGenerator in automated Scriptable object pipeline. Needs testing.
real time sound effect
- walking sound
- picking up the trash sound
Figure out the synching locomotion technique using Pinch gestures