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unity-shared's Introduction

Hi there 👋

I'm an engineer who's primary hobbies are programming for Unity and Dotnet. I also have interests in SSI and blockchain.

Several of my most active projects are private due to the fact I am pulishing the artifacts of the code and are commerical in nature. For those repos, a public repo with public information may also exist. And, I will entertain access to the private repos via a signed NDA agreement on an as needed basis. In particular:

A lot of the public repos are archives of very old projects I no longer work on. These are uploaded into github for archival purposes only and are marked archive.

Looking forward to hearing from you. In the mean time, check out my YouTube Channel for video updates.

Links

Linked In
YouTube

Top Technologies

Programming languages: C# • TypeScript • HTML • CSS • Rust • C/C++

Software: Visual Studio/Jet Brains • Unity • GitHub • Docker • Google Cloud

unity-shared's People

Contributors

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Stargazers

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Watchers

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Forkers

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unity-shared's Issues

ServiceLocator functionality

V1 of the service locator uses names for finding services. This isn't very maintainable/consumable and should be replaced (or enhanced) with finding a service by type.

GameTimeManager Start() change

GameTimeManager.Start() should create a GameTimeIntervalUpdate, like Stop does. As it stands now, on Start, consumers have to wait one heartbeat.

Resume probably should be will make that a separate issue as there's a few other things to consider.

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