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License: GNU General Public License v3.0
Hi, it's not an issue but i dont know where to ask this.
It is possible to just activate gyroscope only when you "hold" L2 ?
Thx for this great plugin.
Code to save settings information to disk is not implemented - I am attempting to polish off any issues (such as #1) before adding saving. All settings will have to be entered manually. There are additionally certain settings in the settings menu that do not seem to update or work properly. Additional work needs to be done to make sure the settings menu works properly.
The CMake build process needs to be improved to make building the plugin easier.
At the beginning of a mission, Player 2's character automatically starts strafing right. Pausing and unpausing stops the character from strafing right. Player 2 can move in every direction except right.
Neither controller has analog stick problems.
Both controllers are DualShock 4.
GoldenEye doesn't share the same movement bug.
This occurs when the emulator is loaded alongside the plugin (plugin is selected on emulator load) and any QT settings menu is opened. It occurs with the plugin's own menu and the GlideN64 Menu.
Input will become exceedingly choppy and stick input will slow down significantly.
Can be worked around by selecting another input plugin, restarting the emulator, then re-selecting the Joyshock plugin.
This issue is for reporting and discussing potential fixes and issues with the floating crosshair feature.
The floating crosshair mode unfixes the crosshair and aimer from the center of the screen. Goldeneye and Perfect Dark normally support this in a dedicated aiming mode (L-Aiming), but this feature makes it act more like games such as Splatoon (unlocked Y-axis) or Metroid Prime Trilogy (X-Y Axis), in which the crosshair is unlocked at all times.
These modes effectively work by hijacking the original plugin's Aiming Mode, forcing it on at all times. The gyroscope controls the crosshair, while the right stick is used for broad movement.
Known bugs:
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