Comments (3)
Fixed but not fully. Parasitic sky vertical planes appear where they don't in MBF.
from eternity.
Fixed another discovered bug (in commit d0213a). But the main issue still remains. The difference between being in a normal sector and being above a fake ceiling is caused by this check in R_2S_Normal and equivalently in R_2S_Sloped:
mark = (seg.frontsec->lightlevel != seg.backsec->lightlevel ||
seg.line->linedef->portal ||
seg.frontsec->heightsec != -1 ||
seg.frontsec->heightsec != seg.backsec->heightsec ||
seg.frontsec->midmap != seg.backsec->midmap ||
(seg.line->sidedef->midtexture &&
(seg.line->linedef->extflags & EX_ML_CLIPMIDTEX)));
heightsec becomes valid and makes the sky-hack linedef always render.
from eternity.
Fixed by removing the seg.frontsec->heightsec != -1
check. Hopefully no other bugs arise from this.
from eternity.
Related Issues (20)
- Add multi tag support
- Not compiling on Rapberry Pi4 anymore HOT 1
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- Demo desync on crazyMaze.wad HOT 2
- Eternity - Linux Devbuilds? HOT 10
- [Suggestion] Crispy-Style Autoloading HOT 5
- Check if using mouse-scroll to zoom automap needs speed adjustment
- Crash when using ENDOOM on Ubuntu HOT 4
- Fix compilation on new Mac HOT 3
- [macOS] Write a scheduled task to continue uploading builds to DropBox
- Issue with players/projectiles being blocked by invisible wall HOT 1
- Bad slope rendering on ARM64 Mac HOT 2
- Sprites clip when passing the outer linedef of an Edge Portal HOT 2
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- See if we can generalize the anchored portal pairing to all P_SpawnPortal cases
- Possible sprite clipping bug
- Compilation error HOT 4
- (MBF21) CheckAmmo not working
- Make savegames robust without needing version
- Suspend execution when Eternity is off screen HOT 1
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from eternity.