Comments (2)
There's something weird about this bug because it didn't show up at all on my Mac Mini 2014 model, so this is most likely something carried over from an older cmake install, or the OS is set up differently. I'll try to track this down.
from eternity.
Closing this as it was a CMake bug that was fixed recently.
from eternity.
Related Issues (20)
- Issue with players/projectiles being blocked by invisible wall HOT 1
- Bad slope rendering on ARM64 Mac HOT 2
- Sprites clip when passing the outer linedef of an Edge Portal HOT 2
- Linux fails building since the LIBPNG upgrade HOT 1
- See if we can generalize the anchored portal pairing to all P_SpawnPortal cases
- Possible sprite clipping bug
- Compilation error HOT 4
- (MBF21) CheckAmmo not working
- Make savegames robust without needing version
- Suspend execution when Eternity is off screen HOT 1
- Sprites show sometimes through linked portal floors.
- How do I disable walking on the mouse? And also a suggestion to add always run, or is this feature in the port? HOT 2
- [Possibly already in] Launch the game specifiying CVAR values from command line? HOT 1
- Linedef with two sides and missing Double-Sided flag does not block LOS checks
- "Burn the Bodies" and "Warpath" get remixed for some reason HOT 1
- Crash when setting 512x600 resolution
- hu_hidesecrets has inconsistent effects HOT 1
- Screen cropped in FS, possibly Gnome top bar related. HOT 2
- (MBF21) Negative A_ConsumeAmmo doesn't work HOT 1
- UMAPINFO issues HOT 1
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from eternity.