team-immersive-intelligence / immersiveintelligence Goto Github PK
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Home Page: https://www.iiteam.net/
License: Other
An addon for Immersive Engineering focused on Electronics, Warfare, Logistics and Intelligence
Home Page: https://www.iiteam.net/
License: Other
Sandbag model with 4 sandbag lines (vertical) needed.
Like this:
<=><=><=><=>
<=><=><=>
<=><=><=><=>
<=><=><=>
Use the normal sandbag model as a base
Describe the bug
Electrical hammer gets consumed in IE charging station.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The Immersive Engineering charging station to charge the electric hammer like it does with the other tools.
Environment
Suggested by me and was implemeted for other mod initially, but it got abandoned so I bring ideas here. All of the options consume fuel:
You can light mobs on fire by right-clicking them with a lighter. You can shoot flaming arrows by shooting a bow while holding a lighter in your offhand. You can light unlit torches from the Atum 2 mod by right-clicking them with a lighter. You can light TNT by right-clicking it with a lighter. You can light creepers by right-clicking them with a lighter (causing them to explode). You can light the campfire from the Tough as Nails mod by right-clicking it with a lighter. You can burn all webs in a small radius by lighting a web on fire using right-click. You can burn grass in a small radius (not to be mistaken with grass block).
Misc things: adding all other items to the manual, if not added already. Like fluid spreader (or how was it called correctly) and Engineer's Lighter.
Appears to be a minor error with crafting recipe json for data relay. Reporting anyway in case it went unseen.
Occurred whilst starting Forge server.
Here is the server thread with the error: https://gist.github.com/Harleyoc1/fd2516283508557b99b1ffa2534fddda
Environment
Title, already described in discord
The shapeless recipe for the alternative crates in Immersive intelligence might be preventing the crafting of the reinforced crates needed for the Precision Assembler Multiblock
Shaped Recipe is still able to be viewed by player, looks all good here but . . .
Something is definitely bust, hopefully I'm first to breeze past this little bug
Environment Details
Other IE addons installed in environment:
Also I've been keeping up with the mod since late December last year, many thanks for the release and good luck to you and your team ~
Category : None
Description
In this version, Engineer's Manual doesn't include information about what should we do to finish the multiblock. So players have to try clicking every single block of the constructions.
Chemical bath. As soon as liqud is inserted, it causes a crash.
Can be reproduced by installing HammerCore
Log by vanillafix:
Description: Ticking block entity
java.lang.NullPointerException
at pl.pabilo8.immersiveintelligence.common.blocks.multiblocks.metal.tileentities.first.TileEntityChemicalBath.update(TileEntityChemicalBath.java:165)
at com.zeitheron.hammercore.asm.McHooks.tickTile(McHooks.java:38)
at net.minecraft.world.World.updateEntities(World.java:1835)
at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:613)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:767)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:252)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Unknown Source)
Title
Some functions are using custom / weird methods for clamping values, rgb calculation, etc. That should be changed.
Some work for Choroman:
Describe the bug
the howitzer crashes the game upon accepting an artillery shell that was customized in a certain way
EDIT EDIT: thanks to you telling me what the slots are in the ammunition factory i figured out the problem, i was using invalid items for the core
To Reproduce
Steps to reproduce the behavior:
Expected behavior
i expected the howitzer to accept the shell without crashing the game / i expected the machine gun to fire the ammunition without crashing
Logs
here's the crash log neatly packed in a github gist
Environment
Light Engineer Armor
Heavy Engineer Armor
Armor design philosophy:
Describe the bug
Title says it all
To Reproduce
Steps to reproduce the behavior:
Expected behavior
GUI should open, or that's what I was told at the Curseforge comments
Environment
If you have other mods installed, it would be nice if you send a list of them too (maybe it's not II's fault after all) ^^.
i have 318 other mods installed, and getting a list of them will take a while. Just ask me if you need it tho...
Title
needs fixing!
Title. Basicaly all tools with energy.
Time to get the old good Skycrate Station and make it work!
Category
Logistics
Description
Allow the skycrate to pick up minecarts when a player is inside (needs a special mount)
Additional Information
None
!
A multiblock able to produce munitions of all sort.
@Choroman:
Describe the bug
I tried to run minecraft with TFC and Game was crashed
To Reproduce
Steps to reproduce the behavior:
1.Run minecraft
Expected behavior
game is crashing
Logs
(https://github.com/Pabilo8/ImmersiveIntelligence/files/4543396/crash-2020-04-28_12.12.53-client.txt)
Environment
Title. Optionally, damage can be based on the material and RPM
@Krystiano0306
Copy and paste - extract the following blocks from the Artillery Howitzer Model:
Make two models based on the previous ones:
@Pabilo8 (after models are finished)
Add the possibility of a multiblock to be built mirrored
Might use scale -1 when rendering (should work, right?)
Category
Warfare/Logistics
Description
currently the manual only says the packer requires a single data signal every time, not what data it actually uses
Describe the bug
the third page of the data input machine section of the immersive engineering manual just says "data_input_machine2"
To Reproduce
Steps to reproduce the behavior:
Expected behavior
the text you likely intended to put there being there
Environment
Described in Discord. Key terms: shell flying sounds, unload-load sound, etc.
Happens when firing howitzer in Atum for 1.12 during a sandstorm. Probably won't need a fix.
Will be testing the other dimensions later.
Description: Exception ticking world
java.lang.IllegalArgumentException: Cannot get property PropertyEnum{name=type, clazz=class blusunrize.immersiveengineering.common.blocks.metal.BlockTypes_Connector, values=[CONNECTOR_LV, RELAY_LV, CONNECTOR_MV, RELAY_MV, CONNECTOR_HV, RELAY_HV, CONNECTOR_STRUCTURAL, TRANSFORMER, TRANSFORMER_HV, BREAKERSWITCH, REDSTONE_BREAKER, ENERGY_METER, CONNECTOR_REDSTONE, CONNECTOR_PROBE, FEEDTHROUGH]} as it does not exist in BlockStateContainer{block=minecraft:air, properties=[]}
at net.minecraft.block.state.BlockStateContainer$StateImplementation.getValue(BlockStateContainer.java:209)
at blusunrize.immersiveengineering.common.blocks.metal.BlockConnector.isSideSolid(BlockConnector.java:119)
at sun.reflect.GeneratedMethodAccessor102.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.optifine.reflect.Reflector.callBoolean(Reflector.java:848)
at net.minecraft.block.state.BlockStateContainer$StateImplementation.isSideSolid(BlockStateContainer.java:519)
at com.teammetallurgy.atum.world.ChunkGeneratorAtum.canPlaceSandLayer(ChunkGeneratorAtum.java:382)
at com.teammetallurgy.atum.world.WorldProviderAtum.canPlaceSandAt(WorldProviderAtum.java:148)
at com.teammetallurgy.atum.world.WorldProviderAtum.updateWeather(WorldProviderAtum.java:219)
at net.minecraft.world.World.updateWeather(World.java:2564)
at net.minecraft.world.WorldServer.updateWeather(WorldServer.java:1236)
at net.minecraft.world.World.tick(World.java:2541)
at net.minecraft.world.WorldServer.tick(WorldServer.java:179)
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:756)
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668)
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:252)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
at java.lang.Thread.run(Unknown Source)
Title
If not already present, this may be a good addition too
Fix inserter arm yaw rotation to rotate correctly (it's bugged af).
Because you already have uranium and precise assemling table, you can make a complex recipe to make nuclear or mini-nuclear shell.
Also you may as well later have a nuclear silo, maybe even soon.
Won't hurt
It will allow to quickly crush the enemy, without them noticing they were just crushed ^^
On the left side, where the bucket output is located, recipies button is merged with the bucket slot
I need to make a coremod to do asm stuff such as rotating the player's arms whilst holding a machinegun.
Describe the bug
Whenever I attempt to load the mod with Astral Sorcery installed, it leads to a crash.
To Reproduce
I started a clean modpack of just II, IE, Astral Sorcery, and Baubles.
Expected behavior
To launch without crashing.
Screenshots or GIFs
None of note.
Logs
https://gist.github.com/TPinkelmann/d2017292d588686df8e4602e98be1eeb
Environment
Notes
I did download and compile the mod from github due to it not showing up on curseforge.
Title.
Also, probably, some configuration for armors which are resistent to acid, but instead armor gets damaged at rapid pace.
Also, any item or just some "weak" items which are thrown into acid will get dissloved/destroyed due to it's highly corrosive effect.
Same would apply to the chemical bath.
To Reproduce
Steps to reproduce the behavior:
throw Phosphoregranate
crash-2020-05-02_21.38.10-client.txt
game crash
Environment
Two machines, first will pack items from its inventory into a crate (or any other container [MG/SMG/REV MAGAZINES] , the second will do the opposite.
There will be two variants, one will handle minecarts with containers, and the other would have a standard container item input and output.
Work:
@Choroman
Both
Describe the bug
Crash on load
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It should load
Screenshots or GIFs
Ń
Logs
Add game logs (logs/latest.log and crash log (if exists) ).
Environment
Un-dyes any item to it's original state.
Can also be used to polish things clean.
Inserter code (not counting the fluid inserter) has to be overhauled (after the release), because of its poor performance and badly organized code.
@Pabilo8 :
Advanced finding method for ballistic computer-driven howitzer coordinates. Since it uses "how far from the howitzer's position it is" instead of world coordinates atm (unless radar comes up, with pin pointing the location by clicking on the chunk), it will be good idea to add a tool which, when linked to that howitzer, show coordinates for the howitzer, e.g how far on xyz coordinates that location is. Probably can use the same method of binoculars do. In return this may cost some more resources to make. Perhaps even small multiblock for targeting laser.
Remove copy-paste insertionHandler
code from multiblocks, add automatic extraction
Title. Discussed in DM before
Unify the model code for all models (group rotation, flipping, translation)
I placed down my machine gun and it vanished when I tried to pick it up.
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