An attempt at writing a system for random 3D dungeon generation using three.js. Given a set of styling rules the system should be able to generate a believable random dungeon consisting of rooms connected by corridors. Rooms and corridors are constructed from pieces of prefab geometry that are stitched together. Given a set of styling rules variations in walls, textures and other geometry will be made to make the dungeon look more interesting.
tearitco / cryptjs Goto Github PK
View Code? Open in Web Editor NEWThis project forked from dhrbaksteen/cryptjs
An attempt at writing a random dungeon generator in JavaScript and three.js