A 4X game with no waiting. Closer to CivClicker than Civilization.
Initially intended as a learning experiment for both HTML5 Canvas and Javascript. Now also helping me learn to use Git better.
The game will be self-explanatory later, for now you just have to know.
How to play so far:
- Blue and pink square is a settler.
- Click him to select him.
- Click inside his range to move.
- Don't run out of food!
- Put him on the yellow dots to get more food.
- Click him again to turn into a town.
- You need 10 wood to do so.
- Put him on brown dots to get more food.
- Towns can make settlers if they have 30 food.
- Select them and click inside their range to do so.
- Towns can grow bigger if they have 30 wood.
- Select them and click them again to do so.
CREDITS All Hex code learned from RedBlogGames' great article on hex grids: http://www.redblobgames.com/grids/hexagons/
LIBRARIES Using SimplexNoise.js to generate Perlin Noise. Using Queue.js from code.stephenmorley.org